Multiple alignment is an important problem in computational biology. It is well known that it can be solved exactly by a dynamic programming algorithm which in turn can be interpreted as a shortest path
computation in a directed acyclic graph. The A* algorithm (or goal-directed unidirectional search) is a technique that speeds up the computation of a shortest path by transforming the edge lengths without
losing the optimality of the shortest path. We implemented the A* algorithm in a computer program similar to MSA (Gupta et al., 1995) and FMA (Shibuya and Imai, 1997). We incorporated in this program
new bounding strategies for both lower and upper bounds and show that the A* algorithm, together with our improvements, can speed up computations considerably. Additionally, we show that the A* algorithm
together with a standard bounding technique is superior to the well-known Carrillo-Lipman bounding since it excludes more nodes from consideration.