Twenty-five years of research and development in media/computer-based
classroom simulations are reviewed. Studies are organized into the categories of
feasibility/reliability, presentation modes, and benefits. Tentative conclusions
indicate media/computer-based simulations help students develop specific
responses, identify problems, and attain higher levels of self-confidence.
Additionally, users report enjoyment of simulation exercises. Two specific areas
for further study include transfer of training to actual classrooms and the degree
of fidelity that a simulation should bear, either in process or in physical
appearance, to actual situations. A program of systematic research correlated
with instructional theories is advocated for further development. Specific
variables for additional study are also suggested.