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VR/Gaming
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| One Level 1A and Eight level 1B studies provided moderate strength of evidence, due to inconsistent findings, supporting the use of VR/gaming after stroke to improve performance in ADL. Although the interventions themselves were quite diverse, all studies included use of a video game or a virtual reality. environment to provide intervention. |
Laver et al. (2018)
Level 1A—Systematic Review with Meta-Analysis
RoB
Low
Country
United States and Canada
Setting
Varies per study |
Population
(Varies by study) N = 2470 (across 72 trials). Stroke patients in a variety of settings, at a variety of stages poststroke, participating in VR intervention.
Intervention
(Varies by study) Five intervention approaches using VR were used: activity retraining (n = 4), upper limb training (n = 35), lower limb, balance, & gait training (n = 23), global motor function training (n = 10), and cognitive/perceptual training (n = 1); 22 studies used commercially available gaming consoles (e.g., Playstation EyeToy, Nintendo Wii, Microsoft Kinetic); 8 used Gesture Tek IREX; 1 study used the Armeo; 1 study used the CAREN system; 1 study used the Lokomat; remaining studies used customized VR programs.
Delivery Method
(Varies per study)
Dose
(Varies by study) total hours of treatment: <5 hr (n = 13); 6–10 hr (n = 25); 11–20 hr (n = 26); >21(n = 7); 1 study had a low intensity group (4 hr) and a high intensity group (10 hr). |
ADL
Pooled analysis from 10 trials with 466 participants found statistically significant findings favoring VR on ADL performance.
Functional Mobility
No significant findings. |
Adie et al. (2016)
Level 1B—RCT
RoB
Low
Country
United Kingdom
Setting
In-home |
Population
N = 240. 24–90 yr old stroke within the past 6 mo with arm weakness, and able to manipulate Wii remote.
Intervention
Wii gaming system with participants able to select any of the Wii sports games.
Delivery Method
Individualized
Dose
Instructed to perform exercises for up to 45 min daily for six weeks in a seated position. |
ADL
No significant findings.
Functional Mobility
No significant findings. |
Brunner et al. (2017)
Level 1B—RCT
RoB
Low
Country
Norway
Setting
Outpatient |
Population
N = 120. Adults with subacute stroke, with residual upper extremity motor impairments.
Intervention
Usual care + VR training with the YouGrabber system (consists of data gloves with sensors, an infrared camera and software in combination with a personal computer and screen.
Delivery Method
Individual
Dose
4–5 training sessions per week of up to 60 min duration. |
ADL
No significant findings. |
Cannell et al. (2017)
Level 1B—RCT
RoB
Low
Country
Australia
Setting
Subacute |
Population
N = 73. Stroke patients with a clinician-assessed capacity for improvement in mobility, any level of mobility.
Intervention
Game-based activities with an individualized prescription of repetitive exercises using software from the Jintronix Rehabilitation SystemTM.
Delivery Method
Individualized care
Dose
2 sessions per day, first individualized PT and the second session either the intervention or control. Intervention lasting up to 1 hr, 5×/week, depending on the endurance of the participant. |
ADL
No significant findings.
Functional Mobility
No significant findings. |
Henrique et al. (2019)
Level 1B—RCT
RoB
Moderate
Country
Brazil
Setting
Physiotherapy School Clinic |
Population
N = 31. Chronic ischemic stroke, over 6 mo post stroke.
Intervention
Exergame rehabilitation using Motion Rehab AVE 3D, which simulates six activities where user must move hands, limbs, and torso to collect objects and score points.
Delivery Method
Individualized
Dose
Twice a week for 30 min each over a 12-wk period. |
Functional Mobility
No significant findings. |
Kong et al. (2016)
Level 1B—RCT
RoB
Low
Country
Singapore
Setting
Inpatient Stroke Rehabilitation |
Population
N = 105. Aged 21–80 yr, less than 6 wk after stroke onset.
Intervention
Wii gaming system with Wiimote held in the stroke-affected hand.
Delivery Method
Individualized
Dose
12 sessions, 4×/week over 3 wk, with each session lasting about 60 min. |
ADL
No significant findings. |
Laffont et al. (2020)
Level 1B—RCT
RoB
Low
Country
France
Setting
Inpatient Rehabilitation |
Population
N = 51. Adults with greater than 3 mo post stroke.
Intervention
Video games played with the affected upper extremity. The first half of the session were games that were configurable by the therapist and the second half of the session consisted of online games previously selected by a group of therapists.
Delivery Method
Individualized
Dose
Usual rehab programs with an additional session of intervention or control for 45 min 5 days/week for 6 wk. |
ADL
No significant findings. |
Lin et al. (2015)
Level 1B—RCT
RoB
Moderate
Country
Taipei
Setting
Inpatient Rehabilitation |
Population
N = 33. At least 3 mo poststroke, with the ability to flex and extend the paretic arm and hand.
Intervention
Bilateral isometric handgrip force training while seated at an LCD screen in which the individual gradually increased or decreased their grip to track the trajectory of the targeted force.
Delivery Method
Individualized
Dose
30 min a day, 3 days a week, for 4 wk. |
ADL
Statistically significant improvements in favor of the intervention both on the BI and the MAS. |
Şimşek & Çekok (2015)
Level 1B—RCT
RoB
Moderate
Country
Turkey
Setting
Inpatient Rehabilitation |
Population
N = 42. Stroke survivors with hemiplegia with no conventional physical therapy treatment received in the early period after stroke.
Intervention
Use of the Wii sports and Wii Fit packages for upper limb and balance training.
Delivery Method
Individualized
Dose
45–60 min per day, 3 days a week for 10 wk. |
ADL
No significant findings. |
|
Biofeedback
|
| Three Level 1B studies provided low strength of evidence, due to inconsistent findings, in favor of the use of passive range of motion to increase performance of ADL. |
Ambrosini et al. (2020)
Level 1B—RCT
RoB
Low
Country
Italy
Setting
Inpatient Rehabilitation |
Population
N = 68. Subacute stroke, less than 6 mo previous, with hemiparesis.
Intervention
Biofeedback training of voluntary cycling and FES followed by platform-based balance training, both supported by visual feedback.
Delivery Method
Individualized
Dose
20 min of each session which was added to 70 min of usual care, 5×/week |
ADL
No significant findings. |
Kutlay et al. (2018)
Level 1B—RCT
RoB
Moderate
Country
Turkey
Setting
Inpatient Rehabilitation |
Population
N = 64. First stroke, with unilateral neglect and can stand for 5 min.
Intervention
KAT which is a balance training program performed on a movable platform with visual feedback.
Delivery Method
Individualized
Dose
20–30 min, 5×/week for 4 wk in addition to usual care. |
ADL
No significant findings. |
Najafi et al. (2018)
Level 1B—RCT
RoB
Moderate
Country
Iran
Setting
Physiotherapy Center |
Population
N = 60. Mean age 60 and 58% female. Stroke patients between 3 mo and 3 yr poststroke, and able to walk for 10 meters without assistive devices.
Intervention
Biofeedback to improve motor function was performed.
Delivery Method
Individualized
Dose
20-min sessions, twice weekly for 8 wk. |
ADL
Intervention group improved significantly better than the control in terms of balance. |
|
Robotics
|
| Two Level 1A studies and three Level 1B studies provided low strength of evidence, due to no significant findings, for the use of robotic-assisted therapy to improve ADL performance. |
Lo et al. (2017)
Level 1A—Systematic Review
RoB
Low
Country
Australia
Setting
Varies by study |
Population
N = 1798 (51 studies included). Adult stroke patients.
Intervention
(Varies by study) Interactive automated electromechanical equipment (i.e., robotics) both with and without conventional therapy.
Delivery Method
Individual, (Varies by study) Inpatient and outpatient settings
Dose
(Varies by study) |
ADL
No significant findings. |
Veerbeek et al. (2017)
Level 1A—Systematic Review with Meta-Analysis
RoB
Low
Country
Netherlands
Setting
Varies by study |
Population
N = 1206 (across 38 trials included in quantitative analysis). Stroke patients with use of robotics therapy for the upper limb.
Intervention
(Varies by study) Five most common devices included: MIME robot, BiManu Track, NeReBo, MIT MANUS, InMotion Shold Elbow Robot.
Delivery Method
(Varies by study)
Dose
(Varies by study) The duration of the intervention ranged from 2 to 12 wk; total therapy time ranged from a low of 0.5 hr to a high of 90 hr; number of repetitions per session ranged from a low of 50 to a high of 2700 to 3600. |
ADL
No significant findings.
Functional Mobility
No significant findings. |
Hsieh et al. (2016)
Level 1B—RCT
RoB
Low
Country
Taiwan
Setting
Outpatient Home |
Population
N = 34. Chronic unilateral stroke, greater than 6 mo poststroke.
Intervention
Robot-assisted therapy followed by mCIT or functional activities.
Delivery Method
Individual
Dose
Average of 90–105 min/day, 5 days a week for 4 wks. 2 wk of 600–800 repetitions of the passive-passive and active-passive modes for 15–20 min and 150–200 repetitions of the active-active mode for 3–5 min; followed by 2 wk of mCIT for 6 hrs a day in the intervention group; or 15–20 min of functional-based activities in the control group. |
ADL
No significant findings. |
Lee et al. (2018)
Level 1B—RCT
RoB
Low
Country
Korea
Setting
Inpatient Rehabilitation |
Population
N = 30. Patients with stroke-induced hemiplegia occurring at least 6 mo before study enrollment.
Intervention
Robot-assisted therapy. A total of five functional movement programs were applied, namely, “shooting targets,” “catching falling objects with different grasps and twists,” “boxing,” “weeding a garden,” and “stack attack.”
Delivery Method
Individualized
Dose
30 min, 5×/week, for 8 wk |
ADL
No significant findings. |
Straudi et al. (2020)
Level 1B—RCT
RoB
Low
Country
Italy
Setting
Inpatient Rehabilitation |
Population
N = 40. Adults aged 18–80, with first single unilateral stroke.
Intervention
Functional electric stimulation + Robot Assisted Hand Therapy (Reo Therapy system).
Delivery Method
Individualized
Dose
1 hr and 40 min, 5×/week for 6 wk. |
ADL
No significant findings. |
|
Electrical Muscle Stimulation (E-Stim)
|
| Two Level 1B studies provided low strength of evidence, due to no significant findings, for the use of e-stim in improving ADL outcomes. |
Carrico et al. (2018)
Level 1B—RCT
RoB
Low
Country
United States
Setting
Lab |
Population
N = 55. Single hemorrhagic stroke during the 3–12 mo preceding enrollment, with inability to demonstrate active extension of the fingers.
Intervention
Stimulation set to evoke compound muscle action potentials in the deltoid, triceps, and opponens pollicis brevis.
Delivery Method
In person
Dose
3× wk for 6 wks: 18 sessions total, 2-hr somatosensory stimulation followed by 4 hr of intensive task-oriented UE training. |
ADL
No significant findings. |
Zhou et al. (2018)
Level 1B—RCT
RoB
Low
Country
China
Setting
Rehabilitation Hospital |
Population
N = 81. Adults with hemiplegia in the unilateral limb and shoulder pain poststroke.
Intervention
Two arms. Intervention 1: NMES to supraspinatus and deltoids. Intervention 2: TENS applied to same area as NMES group.
Delivery Method
Individualized
Dose
20 sessions of 1-hr stimulation, daily for 4 wk. |
ADL
No significant findings. |
|
Telerehabilitation
|
| One Level 1A study provided low strength of evidence, due to no significant findings and lack of additional evidence, supporting the use of telerehabilitation to support ADL outcomes after stroke. |
Tchero et al. (2018)
Level 1A–Systematic Review with Meta-Analysis
RoB
Low
Country
France
Setting
Virtual Telerehabilitation |
Population
N = 1339 (across 15 studies). Telerehabilitation used with post stroke population.
Intervention
(Varied by study) Models included telephone calls, video conferencing, educational videos, Web-based chats, and virtual reality systems to provide standard care or home exercises programs.
Delivery Method
via telerehabilitation
Dose
Not reported. |
ADL
No significant findings.
Functional Mobility
No significant findings. |