Abstract
Pipelining is the suitable architecture to adopt applications that are naturally divided into stages. Recently, applications tend to be Object Oriented (OO). Within the context of OO, there are a lot of interactions among different objects that result in many communication activities. Besides the feed-forward communication activities, many bypassing activities are generated in the pipeline structure.
In this paper, we present a performance model that analyzes and evaluates the execution and communication times of OO software that runs on pipeline architecture. The model realizes both the feed-forward and the bypassing communication. We utilize the model to restructure the target software to achieve better performance. The restructuring algorithm has two phases; the first phase is concerned with maximizing the throughput. The second phase aims to minimize the latency and fully exploit the system resources.
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