Abstract
Interactive animation based on motion capture is a relatively new animation technique that implements the action of transforming an actor’s actions into a model within the computer in real time. To solve this problem, a visualized interactive computer vision system was developed. A brief introduction to the design of the entire system and some important technologies, focusing on the principles of node-based visual programming, the integration of functional modules, and the plug-in architecture of the system. The experimental results show that the process is simple, fast and real-time, especially in the field of entertainment and education.
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