Abstract
Virtual environments based on VRML (Virtual Reality Modelling Language) worlds may offer considerable opportunities to designers dealing with point of information access and delivery. The traditional delivery and accessing of information by what are, effectively, linear means has already been challenged by computer-centred database systems. Some approaches may do little more than disguise linear delivery, others open up the possibilities of access via seemingly random and illogical strategies: ways that reflect how many people confront, and utilise information resources in the real world. Within the VRML world the presence of the individual is represented via an avatar. This paper offers an approach to considering how such avatars may operate within VRML based point of information environments.
