Abstract
Command and control of a joint air campaign are to plan, execute and control operations of a joint air campaign that may be necessary to resolve a crisis and conflict. Command and control must quickly respond to changes in a dynamic battlefield environment. This paper presents a hierarchical, object-oriented model of a joint air campaign as a dynamic system and a hierarchical, distributed architecture of command and control. The hierarchical, object-oriented model of a joint air campaign system is defined based on system engineering principles. The hierarchical, distributed architecture of command and control is established based on control theory. The model of a joint air campaign system and the architecture of command and control tighten links of C2 activities between different stages, levels and areas for coordinated, agile responses.
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