Abstract
This study aims to determine the effect of augmented reality-based mobile software on students’ academic achievement in the technical drawing lesson. Quantitative method was used in the study. In order to determine the effect of augmented reality-based mobile software developed on the students’ academic achievement, a static group pre-test-posttest experimental design was used. The study group consists of 84 engineering students. Thirty-seven of the students participating in the study are female and 47 are male. Academic achievement test was used in the study.
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