Abstract

The last couple of years, we have seen a research shift from developing search techniques
such as Monte-Carlo Tree Search towards the use of deep-learning models in games. The
first contribution of this issue, Initial state diversification for efficient
AlphaZero-style training, by Yosuke Demura and Tomoyuki Kaneko, reflects
this shift in focus. The article deals with
In this issue, there is also a report on the workshop on Computational Intelligence and Games 2024, which was held at the Southern University of Science and Technology (SUSTech), Shenzhen, China. The event demonstrated the various roles of AI in different fields, particularly how AI techniques widely studied in the computer games research community are being leveraged to advance and help other research fields and applications.
This issue ends on a sad note with the obituary of Ton Tillemans, who participated with
his Draughts engine
Mark Winands
