Abstract

In Computer Games research, we have seen a couple of quests over the years. The most famous one was the question whether a chess engine could defeat the human world-champion. This quest really started when in 1956 the first computer chess games were played against the MANIAC I computer at Los Alamos Scientific Laboratory in New Mexico. One of the challenges was that the full
However, one could also argue that the quest of defeating the human world-champion started in 1974, when the first World Computer Chess Championship (WCCC) was held. This event and its successors encouraged competitors to generate new ideas, culminating in the victory of
This issue contains also a conference report on the 18th Advances in Computer Games (ACG 2023), which took place during 28–30 November 2023. Next, you can find the ICGA treasury report, and a call for papers for a special issue on advances in Computer Chinese Chess.
As a final remark, our publisher IOS Press has been acquired by Sage Publications. This acquisition will not affect the working relationship between us and IOS Press. The ICGA Journal will take full advantage of the infrastructure that Sage has to offer, and as of May 2024 ScholarOne will be used as the system to submit contributions to our journal.
Mark Winands
