Abstract
In an earlier article (Lewis, 2015) I introduced Kingpin readers to Arimaa, a recently invented and hitherto almost unknown chess variant. I argued that Arimaa has a comparable beauty and complexity to chess, but a much higher potential (given the lengthy history and extensive theory of chess) for creativity and originality.
This article recounts the extraordinary events of the Arimaa 2015 Computer Challenge. It offers a third-party, non-technical account of one of the key innovations that led to the triumph of S
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