Abstract
Simulation balancing is a new technique to tune parameters of a playout policy for a Monte-Carlo game-playing program. So far, this algorithm had only been tested in an artificial setting: it was limited to 5 × 5 and 6 × 6 Go, and required a stronger external program that served as a supervisor. In this article, the effectiveness of simulation balancing is demonstrated in a realistic setting. A state-of-the-art program, E
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