Abstract
This article is a follow-up on previous work on deep-search behaviour of chess programs. The program CRAFTY was used to repeat the go-deep experiment on positions taken from previous experiments to push the search horizon to 20 plies. The same experimental setup was used to search, among others, a set of 4,500 positions, from the opening phase, to a depth of 18 plies. Our results showed that the chance of new best moves being discovered decreases exponentially when searching to higher depths, and decreases faster for positions closer to the end of the game. This contribution brings the understanding of deep-search behaviour and the prediction of performance a step further to completion.
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