Abstract
The Jenazon Cup was introduced to boost the understanding of the potentials of arbitrarily composed human+computer teams in game playing. In the Jenazon Cup, the game of Amazons is played on a 10×10 board with the standard starting position for the amazons. Each Jenazon participant is a team with an arbitrary number of members and arbitrary decision structures. Any combination of humans, programs, and computers is acceptable. The team may choose freely its ways to make decisions. This is a joint report on the Jenazon Cups of 2002 and 2003. In 2002 the team of Theodore Tegos won the Jenazon Cup; in 2003 the team of Jens Lieberum.
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