Abstract
This follow-up on my prior self-play contributions to the ICGA Journal and elsewhere discusses a variety of topics related to self-play research in general and my own self-play experiment with Fritz 6 in particular. The text covers issues of comparability as for search depths, the detection of duplicate games, the usage of opening books and other databases, the intention of calibration matches, the potential influences of transposition tables and pre-processing at the root node, and - last but not least - several points that are crucial for the statistical analysis of self-play matches.
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