Abstract
In the past, we introduced the new forward-pruning techniques adaptive null-move pruning (A), extended futility pruning (E), and limited razoring (L). Since they differ substantially in nature, it remained unclear how well they combine and which level of effectiveness their combination achieves. Based on the names of the three building blocks, we call the combined scheme AEL pruning. As it turns out, AEL pruning clearly belongs to the collection of practically successful forward-pruning techniques in computer chess.
AEL pruning is easy and efficient to implement. Extensive experiments with 2180 test positions from well-known tactical test suites show that AEL pruning fully preserves the tactical strength of our chess program D
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