Abstract
General wisdom deems strong computer-chess programs to be “brute-force searchers” that explore game trees as exhaustively as possible within the given time limits. We review the results of the latest World Computer-Chess Championships and show how grossly wrong this notion actually is. The typical brute-force searchers lost their dominance of the field around 1990 when the null move became popular in microcomputer practice. Today, nearly all world-class chess programs apply various selective forward-pruning schemes with overwhelming success.
To this end, we extend standard null-move pruning by a variable depth reduction and introduce what we call adaptive null-move pruning. Quantitative experiments with our chess program D
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