Abstract
For the recent Spraggett-Yusupov match, a quarter-final match for determining the next challenger to the human World Chess Champion, the chess machine Deep Thought was used for consultation by Spraggett. This article describes the experiences of computers being used to second a Grandmaster. Even though playing a small role in the match, Deep Thought demonstrated its potential for being a valuable resource To Increase Its usefulness, work must be done on designing a Grandmaster Interface to the program and improving the types and quality of information returned by the program
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