Abstract
Research in computer chess has been active for over three decades. Over that period, computer chess has fallen from the position of being a prominent research application in artificial intelligence to a peripheral area. In this paper, we take a retrospective look at what has been accomplished, in order to understand where the field is today and where it is headed tomorrow. Whereas the past has often been clouded by engineering passing as science, misspent effort for short-term gains, and research results with little applicability to other domains, there is evidence that computer chess is emerging from the shadow of its past and may now be recapturing some of its lost stature in the research world.
Get full access to this article
View all access options for this article.
