“Bent four in the corner.” From https://senseis.xmp.net/?BentFourInTheCornerIsDead.
2.
Chinese Weiqi Association (2002). Rules of Weiqi (Go), retrieved from http://home.snafu.de/jasiek/c2002.pdf.
3.
Tian, Y., Gong, Q., Shang, W., Wu, Y. & Zitnick, C.L. (2017). ELF: An extensive, lightweight and flexible research platform for real-time strategy games. In Advances in Neural Information Processing Systems (NIPS) (pp. 2656–2666).
4.
Pascutto, G.-C. (2017). Leela Zero. From https://zero.sjeng.org/.
5.
“Smart Game Format.” From https://www.red-bean.com/sgf/index.html.
6.
Silver, D., Huang, A., Maddison, C.J., Guez, A., Sifre, L., Van Den Driessche, G., Schrittwieser, J., et al. (2016). Mastering the game of Go with deep neural networks and tree search. Nature, 529(7587), 484–489. doi:10.1038/nature16961.
7.
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., et al. (2017). Mastering the game of Go without human knowledge. Nature, 550(7676), 354. doi:10.1038/nature24270.
8.
“The 1st World AI Go Open 2017.” From http://waigo2017.chinaweiqi.net/EN/index.html.