Abstract
The differential heuristic (DH) is a simple and effective memory-based heuristic for pathfinding in polynomial domains which was independently developed and used by a number of researchers. We present the compressed differential heuristic (CDH) – a family of compressed variants of the DH. We provide an experimental evaluation of the CDH’s performance across three real-world domains (game maps, road maps, and a robotic arm) and three synthetically generated domains (rooms maps, mazes, and Delaunay graphs). The search performance of the CDH family is established. Our evaluation shows that, for a given amount of memory, the
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