Abstract
In this study 115 graduate business students most of whom were men employed full time in technical-professional and management fields operated in 32 groups to compete in a management-simulation game. Group task orientation and Machiavellianism were significant predictors of the groups' effectiveness. Machiavellianism, task orientation, and their interaction accounted for 46% of the variance in the teams' effectiveness. Earlier studies found high Machs to be more successful than low Machs in face-to-face situations. This study extends the work on Machiavellianism in that the context offered little opportunity for meaningful face-to-face interaction among compering groups, yet groups scoring high in Machiavellianism made strategic and operating decisions which led to substantially more favorable outcomes.
Get full access to this article
View all access options for this article.
