Abstract
A family of simple models, which can be deployed from the case of the growth of a single population to the mutual interaction of two populations in a predators/prey relation, is programmed in LOGO by using the most elementary programming skills. The deployment is followed step by step, by emphasizing the elements of cognitive novelty and the possible cognitive obstructions, more than the possible programming difficulties. This family of models is used to model a way of introducing, through programming experience, dynamical models of change and a first approach to dynamical systems.
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