Abstract
Programming is seen as a worthwhile activity to include the school curriculum. The programming language often selected for this activity is LOGO. While children enjoy using LOGO, studies have indicated that children are often frustrated by their programming experience and though the children may understand the syntax of the LOGO commands, often they do not gather an understanding of the semantics of the same commands. This article describes the results of the testing of a workstation environment that was built to eliminate some of these frustrations. The results show that when students are provided with an online practice window they can deepen their understanding of the semantics of LOGO commands. In addition, the workstation seems to allow children more opportunities to explore LOGO as evidenced by the more complicated programming products produced by those students who used the workstation.
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