Abstract
This article provides an outline of a CAI system used to improve junior and senior high school students' grasp of English vocabulary through a game format. In order to implement it, we have developed an associative database and implemented it as a coroutine to the system. The article focuses mainly on the natural language interface and the coaching mechanism used in the system. Although English is the target language, Japanese was used to communicate with the student. The coaching mechanism is embedded in the interface and is an attempt to make tutoring strategies independent from the system. Basic structures and algorithms have been provided.
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