Abstract
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning experiences. The report then offers general suggestions for any instructor who wants to test SL in his or her courses, addressing both ideal and the workable scenarios that can support development in SL. It concludes with intended research on the efficacy of teaching and learning in SL.
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