Abstract
Information exchange is a most critical element in instructional simulation games. The author therefore analyses these games as systems of communication in which information is transmitted by game designers to players via channels such as scenarios, rules and other players. Particular attention is given to the process whereby theoretical messages are encoded by game designers into game-stories, and then are decoded by players back into theoretical messages. The concepts of Transmitter, Receiver, Channel and Noise are related to instructional simulation games, and important questions generated through the use of these concepts are introduced for further research.
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