Abstract
The educational potential of computer technology will not be realized until schools successfully incorporate the technology into their daily activities. Often, the group encouraging the new technology is a third party with no direct control over the user group. The authors combined the literature on implementing new information systems and implementing educational innovations with the findings of a case study to produce five guidelines for such third parties. The guidelines recommend five major activities for groups involved in implementing new technology in an educational setting: understand resistance, educate and communicate, encourage positive attitudes, introduce change consistent with the environment, and encourage and support champions.
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