Abstract
Existing computer, educational, and communications technologies can be combined in the form of a Community Thinkers' Tournament to supplement current educational institutions at the elementary, secondary and post-secondary levels with a powerful learning network that can be made available widely and inexpensively to any persons in the community interested in enhancing their fundamental reasoning skills. Classroom and home components of a Community Thinkers' Tournament are described, involving highly-developed instructional gaming courseware by computer-managed programs using touch-tone and ordinary dial phones as terminals as well as direct teaching by humans. Present efforts are directed at instruction in mathematics, logic, scientific reasoning, and language structure.
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