Abstract
This paper focuses on games on augmenting systems with a coalition structure that can be seen as an extension of games with a coalition structure and games on augmenting systems. Considering the player payoffs, the quasi-Owen value is defined. To show the rationality of this payoff index, five representative axiomatic systems are established. The population monotonic allocation scheme (PMAS) and the core are introduced. Moreover, the relationships between the PMAS and quasi-Owen value as well as the core and quasi-Owen value are discussed. Finally, an illustrative example is given to show the concrete application of the new payoff indices.
Keywords
Introduction
In some cooperative situations, the players join in coalitions that form a partition or coalitional structure of the set of players to get more payoffs or to gain the competitive advantage. Aumann and Dreze (1974) first established a model of games with a coalition structure, where the coalitions are independent with each other. Different from the cooperative model in reference (Aumann and Dreze, 1974; Owen, 1977) introduced games with a coalitional structure where the probability of cooperation among coalitions is considered and defined the Owen value for this type of games, which is an extension of the Shapley value (Peleg, 1986). Following the idea of the Banzhaf value, Owen (1978) further proposed the Banzhaf-Owen value for games with a coalitional structure. Later, Alonso-Meijde and Fiestras-Janeiro (2002) noted that the Banzhaf-Owen value dissatisfies the symmetry in quotient games and gave another solution concept for games with a coalition structure, which is known as the symmetric Banzhaf value. Meanwhile, the axiomatic systems of the Owen value are studied in references (Hart and Kurz, 1983; Peleg, 1989; Hamiache, 1999; Khmelnitskaya and Yanovskaya, 2007; Albizuri, 2008; Lorenzo-Freire, 2019; Hu, 2021), and the axiomatic characterizations of the Banzhaf-Owen coalition value are discussed in the literature (Amer et al., 2002; Alonso-Meijide et al., 2007; Lorenzo-Freire, 2017).
Different from games with a coalitional structure (Aumann and Dreze, 1974; Owen, 1977), due to political, economic and/or other reasons, not all coalitions can be formed in some cooperation. People usually call such games as games under precedence constraints. Myerson (1977) first considered this situation and introduced games with communication structures using graph theory. Then, the Shapley value for this type of games is researched. Faigle and Kern (1992) discussed a special type of games under precedence constraints that satisfies the offered order relationship and closes under union and intersection and discussed the axiomatic system of the given Shapley value using hierarchical strength. Following the work of Edelman and Jamison (1985), Bilbao (1998) introduced games on convex geometries. Further, Bilbao (1998) and Bilbao and Edelman (2000) studied the characterizations of the Shapley value for games on convex geometries using chain axiom and hierarchical strength, respectively. Bilbao et al. (1998, 1999) researched the Banzhaf value and the core of games on convex geometries. Later, Bilbao et al. (2001, 2002) discussed another special kind of games under precedence constraints, which is named as games on matroids. Considering the player payoffs, the authors researched the Shapley value for two cases of games on matroids. Algaba et al. (2003) presented games on antimatroids and researched the Shapley value for this kind of games. Recently, Bilbao (2003) proposed the concept of games on augmenting systems and discussed the relationship between augmenting system, antimatroid and convex geometry. Then, the author introduced the Shapley value and the Banzhaf value for games on augmenting systems. Further, Bilbao and Ordonez (2009) researched two axiomatic systems of the Shapley value for games on augmenting systems using hierarchical strength and chain axiom. Algaba et al. (2010) proposed the α value for games on augmenting systems by generalizing the Myerson value for graph games and the Shapley value for games with permission structures. Wang et al. (2022) provided a new axiomatization of the α value for games on augmenting systems in view of marginality. In addition, Meng et al. (2023) studied the profit allocation on a four-echelon supply chain from the perspective of cooperative games on augmenting systems.
In general, games with a coalition structure are formed by the players’ internal factor for obtaining more payoffs, while games under precedence constraints are due to the external factor as listed above. Considering these two aspects simultaneously, Meng and Zhang (2012) introduced games on convex geometries with a coalition structure, where all feasible coalitions in each union and in the coalition structure both form a convex geometry. After that, Meng and Zhang (2012) and Meng et al. (2015) studied three payoff indices for this type of cooperative games. However, as Meng et al. (2015) noted the application of convex geometries has limitations. Recently, Meng et al. (2016) introduced games on augmenting systems with a coalition structure, where all subsets of the coalition structure and those of each union both form an augmenting system. Then, the authors defined the augmenting symmetric Banzhaf coalitional value that is used as the payoff index of the players. However, this payoff index does not satisfy the efficiency, which is one of the most important properties of indices. To address this issue, this paper defines another payoff index for games on augmenting systems with a coalition structure: the quasi-Owen value, which can be seen as an extension of the Owen value (Owen, 1977). Then, we build five axiomatic systems to show its rationality. The first two axiomatic systems are based on linearity, the third one uses strong monotonicity, the fourth one employs the potential function, and the last one adopts the balanced contributions. Then, the concepts of the population monotonic allocation scheme (PMAS) and the core of games on augmenting systems with a coalition structure are introduced. Further, the relationship between the quasi-Owen value and the core is discussed, and the sufficient conditions for the quasi-Owen value to be a PMAS are provided.
The rest of this paper is organized as follows: In Section 2, some notations and basic definitions that will be used in the following sections are reviewed. In Section 3, the concept of games on augmenting systems with a coalition structure is introduced, and the quasi-Owen value is defined. Meanwhile, five axiomatic systems are built, each of which can be used to prove the existence and uniqueness of the quasi-Owen value. In Section 4, the core and the PMAS for games on augmenting systems with a coalition structure are introduced, and the relationships between them and the quasi-Owen value are studied. In Section 5, a numerical example is provided to concretely illustrate the application of the new indices. The conclusion is made in the last section.
Some Basic Concepts
Let
Let
The set of coefficients
For the finite set
Let
Let Let
Games on Augmenting Systems
A set system on N is a pair of
(Bilbao, 2003).
An augmenting system is a set system
If If
It is noteworthy that when A2 is defined as: if
Because the power set of N is an augmenting system, traditional games are also games on augmenting systems. When
A compatible ordering of an augmenting system
Similar to Faigle and Kern (1992), Bilbao and Ordonez (2009) introduced the Shapley value for games on augmenting systems as:
In this section, we discuss cooperative games on augmenting systems with a coalition structure, which can be seen as an extension of games with a coalition structure (Owen, 1977, 1978) and games on convex geometries with a coalition structure (Meng and Zhang, 2012; Meng et al., 2015).
The Concept of Games on Augmenting Systems with a Coalition Structure
Similar to the concept of augmenting system on N, Meng et al. (2016) gave the concept of augmenting systems on
If
If
The number of maximal chains from R to K is denoted by
From Definition 2, one can check when the domain of N is restricted to A game on augmenting system with a coalition structure is a set function Let For Similarly, we define the hierarchical strength Let Because Let Because v is defined on
Similar to Owen (1977) and Bilbao and Ordonez (2009), the quasi-Owen value for games on augmenting systems with a coalition structure is expressed as:
From
For any
Let
Let f be a solution on
Hierarchical strength in coalitions (
Efficiency (
Hierarchical strength on unions (
If there is only one coalition in Γ, then hierarchical strength in coalitions degenerates to hierarchical strength for games on augmenting system. If all subsets of M and those of each
Next, we apply the above listed axioms to show the existence and uniqueness of the quasi-Owen value. First, let us consider the following lemma:
Let
From the expression of the quasi-Owen value, we have
Case (2): If
Case (3): If
Thus,
There is a unique solution f defined on
Existence. From Eq. (7), we know that
From Definition 4 and Eq. (7), we have
From Lemma 2, we get
Further, according to Lemma 2 we have
Uniqueness. From Lemma 1 and
Let f be a solution on
Similar to Bilbao and Ordonez (2009), we define the identify game for
Chain axiom in coalitions (
There is a unique solution f defined on
From
Next, let us consider another axiomatization of the quasi-Owen value. Young (1985) proposed a characterization of the Shapley value using strong monotonicity. According to Young (1985), we propose strong monotonicity in the framework of games on augmenting systems with a coalition structure.
Strong monotonicity (
There is a unique solution f defined on
From Theorem 1 and Eq. (7), it is easy to conclude that φ satisfies these properties. Next, let us consider the uniqueness. From Lemma 1, for any If If there is one Assume that f is unique whenever the index of v is at most I. Let v have the index
Let
On the other hand, for any
Next, we will give another two axiomatic systems to characterize the quasi-Owen value from the perspective of the potential function and balanced contributions, respectively.
Hart and Mas-Colell (1989) first introduced the concept of the potential function. Later, Winter (1992) extended the potential function to games with a coalition structure, by which an axiomatic system of the Owen value (Owen, 1977) was characterized. Now, we define the potential function for games on augmenting systems with a coalition structure to characterize the quasi-Owen value.
Let
There is a unique potential function P for the game
Existence. For any
Let
Uniqueness. Note that Eq. (35) can be written as
When there is only one union in the coalition structure, we can conclude that there is the Hart-Mas-Colell potential function (Hart and Mas-Colell, 1989) which is known to be unique. By Eq. (35) and Eq. (36), we further derive that P defined on
Different to
Efficiency (
Next, we consider the last axiomatic system of the quasi-Owen value. Myerson (1980) proposed a characterization of the Myerson value using Balanced contributions. Later, Zou et al. (2020) presented the Intracoalitional quasi-balanced contributions with respect to α and Coalitional quasi-balanced contributions with respect to α to characterize the α-Egalitarian Owen value for cooperative games with a coalition structure. Now, we propose Intra-coalitional balanced contributions and Coalitional balanced contributions for games on augmenting system with a coalition structure as:
Intra-coalitional balanced contributions (
Coalitional balanced contributions (
There is a unique solution f defined on
Existence. Obviously, φ satisfies
Thus,
Similarly, one can show that
To prove uniqueness, we just need to show that f admits a potential function. Let
Then,
From Eq. (46), we have
In this subsection, we focus on the axioms of the quasi-Owen value and give five axiomatic systems. These axiomatic systems can be divided into two categories in view of the axiom of linearity. The first two are based on linearity, while other three suggest alternative foundations of the quasi-Owen value without linearity. It is noteworthy that we can similarly build other axiomatic systems.
In this section, we introduce the core and the PMAS for games on augmenting systems with a coalition structure. Further, the relationship between the quasi-Owen value and the core is discussed, and the conditions for the quasi-Owen value to be a PMAS are given.
The Concept of the Core
In a similar way to the core of games with a coalition structure (Pulido and Sánchez-Soriano, 2009), the definition of the core of games on augmenting systems with a coalition structure is defined as:
Let
Let
From reduced games, we further offer the following concepts of the coalitional reduced game property (
Let
Let
Let
Next, we show that the core satisfies
If for any
Let
From the assumption, we have
According to Lemma 4, we offer the following proof of
Let
If
The following corollary is immediate from Lemma 5, which shows that the core of
Let
To build the axiomatic system of the core
From the above analysis, one can check that the core of games on atomic augmenting systems with a coalition structure satisfies:
Let
The proof of Theorem 6 is similar to that of Theorem 5.14 in Peleg (1986), hence it is omitted. □
If there is only one coalition in Γ, then
Similar to the Owen value for games with a coalition structure, we can prove that the quasi-Owen value for games on augmenting systems with a coalition structure belongs to the core. Based on the work of Pulido and Sánchez-Soriano (2009), we first give the following definition of quasi coalitional strong-convex games.
Let
Following the work of Pulido and Sánchez-Soriano (2009), one can conclude that the quasi Owen value belongs to the core of quasi coalitional strong-convex games. However, as the next example shows, even if the game
Let
Notice that this game is not quasi coalitional strong-convex as
Let
According to Definition 11, one can easily check that the game offered in Example 2 is a quasi-chain coalitional convex. By Definitions 10 and 11, one can conclude that quasi coalitional strong-convex game is quasi-chain coalitional convex game. Similar to classical case, we derive the following theorem.
Let
For any
If
If
By recursive relation, we get
The above theorem shows that when games on augmenting systems with a coalition structure are convex, there is no player who can make his own payoff larger than the quasi-Owen value without reducing other players’ payoff. Hence, there are no incentive to deviate from this allocation scheme.
Inspired by Sprumont (1990) who first introduced and studied the concept of PMASs for traditional cooperative games, we here introduce the notion of PMASs for games on augmenting systems with a coalition structure.
Let
Next, we study the conditions under which the quasi-Owen value is a PMAS.
Let
If
If
If v is quasi-chain coalitional convex, then the quasi-Owen value
From Eq. (7), one can easily derive the condition (i) in Definition 12. As for the condition (ii), it is proved recursively. Suppose that
By condition (ii), we have
By condition (i), we obtain Hence, If there is only one coalition in Γ, we get the conditions for the Shapley value for games on augmenting systems to be a PMAS. If all subsets of M and those of each
In this section, we provide an application of games on augmenting system with a coalition structure in the food supply chain. Set up a supply chain consisting of food raw material supplier, food packaging supplier, food processing manufacturer, wholesaler and retailer. For the convenience of expression, the above members are set as 1, 2, 3, 4 and 5, respectively. The model of the food supply chain is shown in Fig. 1.

The model of the food supply chain.
In this food supply chain, to gain more profits with lower cost, companies 1, 2 and 3 decide to cooperate and form the production union
The coalition values (million dollars/week).
From Eq. (7), the quasi-Owen values of enterprises are
This example shows that
From the relationships among augmenting system, antimatroid and convex geometry (Bilbao and Ordonez, 2009), one can easily check that when augmenting systems on a coalition structure and on each union are closed under intersection, they turn to games on convex geometries with a coalition structure. Further, when augmenting systems on a coalition structure and on each union are closed under union, they become games on antimatroids with a coalition structure. It is noteworthy that the power set is also an augmenting system. Thus, game on augmenting systems with a coalition structure is an extension of game with a coalition structure.
The above relationships about different types of games show that the quasi-Owen value can be seen as a payoff index for them under the corresponding special conditions. Further, all listed axiomatic systems still hold for the quasi-Owen value in the setting of the above mentioned cooperative games, where axiomatic systems are defined under the associated conditions. This paper only studies a special kind of games under precedence constraints with a coalition structure, and it will be interesting to take into account other types of games under precedence constraints. Moreover, similar to the offered numerical example, we can apply the quasi-Owen value into other practical cooperative cases.
