Abstract
In this report we describe the concept of the proximity compatibility principle (PCP) and demonstrate its relevance to display design: Displays relevant to a common task or mental operation (close task or mental proximity) should be rendered close together in perceptual space (close display proximity). Different forms of task proximity are discussed, as are the different information-processing mechanisms that underlie the effects of the several different design manipulations of display proximity. Experimental data that support this process-based elaboration of PCP are then reviewed in design contexts relating to aviation, graphs, display layout, and decision aiding.
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