Abstract
This article describes how computer animations, combined with cinematic techniques, have served as a teaching and research tool in architecture. Animations were used in the following areas: case studies of precedents in architecture using the animated modeling as a form of tectonic analysis; conceptualization of space through the study of film, specifically three approaches using film in the early stages of design: cinematic structure, film as site, and transcoding transparency; and mapping the urban fabric combining various time-based media.
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