Abstract
The neglection of diffraction is still a main problem of ray tracing in room and, even more, in city acoustics. The author's approach to diffraction is an energetic one based on the uncertainty relation (“the closer a sound particle passes an edge the stronger the diffraction effect”). In many numerical experiments, it has been validated quite well at the single screen as well as at the slit as reference cases, compared with Svensson's exact wave-theoretical secondary edge source model. To avoid an explosion of computation time due to the recursive split-up of rays, the long-term objective is to combine this diffraction method with Quantized Pyramidal Beam Tracing which allows a re-unification of beams. For preparation, the sound particle diffraction model has therefore been modified to the more efficient beam diffraction technique and with that has been tested for some additional configurations. Some improved by-pass-distance- and angle-dependent diffraction functions have been investigated. Also the reciprocity principle should be fulfilled. Recent experiments dealt with double diffraction, also at a cascade of two edges. Some new numerical results and comparisons with the reference model are reported. The further aim is to investigate the general applicability of the model to higher order diffraction.
Get full access to this article
View all access options for this article.
