Abstract
Abstract
The design of garments is a labour-intensive manual activity in which it has been difficult to use computers other than as a means of sketching. The fixing of dimensions only occurs when the garment structure and associated patterns have been decided. A proposal for starting and continuing the design process in a dimensionally accurate and controlled environment is presented. Garments are modelled as three-dimensional surfaces and corresponding patterns are derived. Visualization of the complete garment can proceed when the fabric parameters are specified and drape is performed relative to a body form.
