Abstract
We developed a computerized game designed around principles shown to improve classroom performance and experience: multimedia, practice testing, vivid instructional techniques, and in-class participation. Students compete as 2 teams, and the game plays like Jeopardy meets Hollywood Squares with learning outcomes. Our evaluation indicated that the game was effective in small to larger classes (28 to more than 50 students). We present data supporting the game's effectiveness, and we discuss students' reactions and data concerning self-reported effectiveness and perceived value.
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