A game called Black Box is a useful tool for introducing various features of scientific reasoning to introductory research methods classes. The rules of the game are straightforward and it uses little time, thus allowing a real-time demonstration of processes such as induction and deduction. Instructors can also make other analogies between aspects of the game and various concepts commonly mentioned in discussions of scientific reasoning, such as serendipity or falsification.
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References
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CollyerC. E. (1983). An introduction to unknown process analysis, with a dialogue. Teaching of Psychology, 10, 88–93.
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HatcherJ. W. (1990). Using riddles to introduce the process and experience of scientific thinking. Teaching of Psychology, 17, 123–124.
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Parker Brothers. (1978). Black box: Rules and solitaire games [Brochure]. Beverly, MA: Author.