Abstract
Computer art and computer graphics have developed along lines different from those anticipated twenty years ago. That was the time when Michael Noll was making variations on a theme of Mondrian and Charles Csuri transformed Leonardo's Vitruvian Man (see Figure 1) by pulling him in various directions as if on a sheet of rubber. Since then, computer graphics have found less application in art than in the visualisation of scientific experiments, in design and in television commercials. Computer graphics are still either very simple or enormously time-consuming and expensive. As for the computer as an independent artist, no candidate has emerged so far, but the possibility of such development has already been envisaged by human artists, program designers and philosophers.
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