Abstract
This paper reports on a scoping review on teachers’ knowledge of supporting play-based learning using ICT in Early Childhood Education (ECE) (aged 0–8 years) in the literature from January 2015 to January 2025. The Technological Pedagogical Content Knowledge (TPACK) framework was used to analyse 47 peer-reviewed empirical studies. This review finds that Pedagogical Knowledge of play-based pedagogies for teaching young children exhibits different practical foci. Teachers’ knowledge of play-based pedagogies revolved mainly around these three main types of play identified: play-based learning in child-initiated free play; play-based learning with curriculum objectives in teacher-initiated guided play, and play-based learning with a balanced approach (using a combination of free play and guided play). Although a wide range of ICTs have been integrated into play-based learning in ECE, thus advancing teachers’ and children's technological knowledge, most studies focused on utilising ICT in play-based learning for guided play rather than in free play and a balanced approach to play-based learning were identified.
Introduction
Early Childhood Education (ECE) typically enrolls children from birth to the start of compulsory education, around age five or six in many countries (Australian Government, 2025; DfE, 2021, 2025; Department of Homeland Security, 2025; Ministry of Education, 2018). However, UNICEF (2019) defines it more broadly, encompassing children aged 0 to 8 years. Learning experiences for young children in ECE are shaped by the interplay of the curriculum, pedagogy and the child's intrinsic motivations (Bendini & Devercelli, 2022). The curriculum outlines the key learning areas and intended outcomes for fostering young children's holistic development (Keung & Cheung, 2019), usually including physical health, social and emotional growth, literacy and numeracy, understanding of the world, and self-expression through the arts, while pedagogy refers to the strategies and approaches used by a teacher to support children's learning (Bendini & Devercelli, 2022).
ECE is characterised by various pedagogical approaches, yet play has remained a cornerstone philosophy since Friedrich Fröbel established the first Kindergarten in the early 1800s (Fröbel, 1889; McNair & Powell, 2021). The integration of play into ECE, pioneered by Friedrich Froebel (Teichert et al., 2024) and advanced by scholars like Maria Montessori and John Dewey, is founded on its value for fostering cognitive, emotional and moral growth (Robinson et al., 2018; Saracho & Spodek, 1995). Despite varied definitions and theoretical lenses over the past 150 years (Saracho & Spodek, 1995). These perspectives and philosophies laid the foundation for integrating play into the learning in ECE and inform today's play-based learning programmes, thus positioning play not just as a medium for children's learning, but as a meaningful experience that supports agency, curiosity and whole-child development (Australian Government Department of Education [AGDE], 2022; Fleer & Van Oers, 2018). The importance of play-based learning is well recognised (Bubikova-Moan et al., 2019; Earick, 2010; Mertala, 2017; Pyle et al., 2017), where young children gain learning through a wide range of play genres (Fleer & Van Oers, 2018; Fleer, 2010; UNICEF, 2018).
Pedagogical approaches to play exist on a spectrum. The concept of ‘free play’ refers to children initiating and having control over their play (Whitaker & Tonkin, 2024), also known as ‘child-led play’ (Pyle et al., 2017). In many countries, school curricula requirements place a growing emphasis on explicit teaching expectations, which can marginalise play-based pedagogies (Hesterman, 2019; McCabe & Farrell, 2021). Teachers are increasingly expected to incorporate academic learning, which can be referred to as adult-led guided play (Pyle et al., 2017), while others might hold varying views of it as ‘playful learning’ (Pesch et al., 2025) or as adult-led ‘non-play’ (Bubikova-Moan et al., 2019). Balanced approach encompasses both free play and guided play, each contributing to the child's learning experience in distinct ways (Baker et al., 2023).
The Technological Pedagogical Content Knowledge (TPACK) framework, developed by Mishra and Koehler (2006), aims to help teachers integrate technologies into various teaching contexts and enhance their practice. The TPACK framework has three main domains (see Figure 1): Content Knowledge (CK), Pedagogical Knowledge (PK) and Technology Knowledge (TK). The knowledge domain in the three intersecting domains is called Technological Pedagogical Content Knowledge (TPACK), which emphasises that knowledge in the three intersecting domains is essential when teachers integrate ICT into educational practices. Mishra (2019) added Contextual Knowledge (XK) to the revised framework, highlighting the importance of teachers’ understanding the specific context in which they work, including school culture and policies, student demographics and needs, and other external factors that influence the effective integration of these domains.

Revised version of the TPACK framework with definitions (Mishra, 2019).
ICT in ECE generally refers to both old and new technologies used to communicate information (Hesterman, 2011; Nikolopoulou & Gialamas, 2015). In this review, ICT specifically refers to any type of digital device used in an educational setting, including desktop computers, laptops, iPads, software, digital applications, and any application associated with the Internet (Arnott, 2016). As ICT permeates early learning environments (Danby et al., 2018), understanding how teachers integrate ICT with play-based pedagogies is both timely and essential. The TPACK framework has been selected in this scoping review to shed light on teachers’ knowledge of integrating ICT (TK) into the teaching and learning of academic content and supporting children's social skills (CK) utilising play-based pedagogies (PK) in ECE, and to explore how XK influences how teachers apply their knowledge.
While there is existing research that explores ICT use in ECE settings and how ICT is integrated within play-based pedagogies in ECE, this scoping review aims to map the current research landscape on teachers’ knowledge of ICT integration to facilitate play-based pedagogies in ECE with a specific focus on the TPACK framework to inform future professional development and policy.
Research Objectives
There is an increasing trend of children using ICT in ECE (Craft, 2012; Hatzigianni et al., 2018; Vandewater et al., 2007). Many scholars believe that integrating ICT into the ECE programme enhances young children's learning (Disney et al., 2019; Kewalramani et al., 2021; Magnusson, 2021). Studies found that children's early experiences in reading and writing on touchscreens and using digital applications for literacy learning contributed to the development of young children's emergent literacy skills (Neumann, 2016; Neumann & Neumann, 2017). However, teachers’ ideological conflict regarding the appropriateness of utilising ICT in play-based pedagogy has been the primary impediment to the use of ICT in ECE (Aldhafeeri et al., 2016; Hatzigianni & Kalaitzidis, 2018; Schriever et al., 2020).
While ICT is increasingly present in classrooms, research indicates a significant gap between access and effective play-based integration, often due to variations in teacher confidence, training, and philosophical alignment with developmental approaches (Johnston et al., 2018; Paudel et al., 2017). This scoping review furthers our understanding of ICT integration in ECE by examining teachers’ knowledge of integrating ICT with play-based pedagogies in ECE via the TPACK framework. The objective of this scoping review is to find out what is known from the existing literature about how teachers’ knowledge of using ICT enhances play-based pedagogies and young children's learning.
Methods
A scoping review methodology was selected for this research to examine studies on how ICT enhances play-based pedagogies in young children's learning. This approach was selected because the research aim is inherently exploratory, aiming to map the broad topic from a diverse body of literature, rather than to answer a narrowly defined question about the effectiveness of a specific intervention (Munn et al., 2018; Peters et al., 2020). This process can also yield a map of the current landscape and identify gaps in the research (Wald et al., 2024), which can inform future, more precise systematic reviews by clarifying the specific questions that can be valuably addressed.
According to Peters et al. (2020), a scoping review must be well-planned and driven by a pre-defined protocol with detailed objectives, questions (s), and methods, including inclusion criteria and data extraction plans. The evidence screening and selection process was conducted by a minimum of two independent reviewers to ensure rigour (Peters et al., 2020). The process began with a pilot test of the inclusion and exclusion criteria to ensure consistency among the first author and two co-authors, followed by screening the titles and abstracts of all identified records against the predefined criteria. Articles deemed potentially relevant were retrieved in full-text and shared securely with the reviewers via MU OneDrive for the second stage of screening. Three reviewers independently assessed the full-text articles for final inclusion. Any disagreements at either stage were resolved through discussion to reach a consensus. The complete study selection process was documented narratively and visually presented using a PRISMA-ScR flow diagram (Tricco et al., 2018).
This review is organised around five core procedures as follows: ‘(1) identifying research questions, (2) identifying relevant studies, (3) study selection, (4) charting the data, and (5) summarising and reporting the results’ (Arksey & O'Malley, 2005, p. 22).
Identifying Research Questions
The title indicates the topic for scoping review, using the PCC mnemonic (Population, Concept, Context) as a guide (Peters et al., 2020) and through the TPACK lens (Mishra, 2019). It includes Peters et al.'s (2020) core PCC elements of Population (young children aged 0–8 and their teachers), the Concept (the intersection of TK, PK, CK, XK), and the Context (play-based learning integrating ICT in ECE settings).
Two research questions guide the findings. RQ1. What insights does the literature provide regarding the intersection of teachers’ technological knowledge (TK) and play-based pedagogies (PK) in facilitating children's (aged 0–8) learning of content and skills (CK)?
RQ2. How does Contextual Knowledge (XK) influence the ICT integration in ECE? The questions delve into the specific knowledge domains (TPACK) that constitute the main concept of the review, as outlined in the research title, which provides a broad, mapping-focused overview (Tricco et al., 2018). This allowed a wider range of studies to be included in the scoping review, enabling the identification of gaps in the current literature.
Identifying Relevant Studies
According to Arksey and O'Malley (2005), the main objective of a scoping review is to be as comprehensive as possible. Hence, various search strategies across multiple databases were used to identify the relevant studies.
Information Sources
The electronic databases of Scopus, ERIC and Web of Science were used to broaden the search for relevant journal articles. The last search was conducted in January 2025, consistent with the process outlined by Arksey and O'Malley (2005).
Study Selection
The Boolean search terms AND and OR were used to find as many relevant studies as possible. The set of key terms used for searching for relevant studies was: ‘Early Years Education’ OR ‘Early Childhood Education’ OR ‘Early Years Programme’ OR ‘Early Years’ OR ‘preschool’ OR ‘kindergarten and ‘digital technology’ OR ‘ICT’ OR ‘technologies’ OR ‘digital technologies’ AND ‘play’ OR ‘play-based learning’ OR ‘play-based’ AND TPACK.
Inclusion Criteria
Exclusion Criteria
Studies on children older than 8 years old, exploring technology usage beyond the ECE, studies not explicitly focusing on young children's play-based learning in ECE, and literature reviews were excluded.
The search of electronic databases, including Scopus, ERIC, and Web of Science, yielded 1245 articles. After using modified search terms in the advanced search function and removing duplicate records, 438 articles were identified (see Figure. 2). A further 268 articles were excluded from the review upon examining the relevance of these studies based on the titles and abstracts, after 85 duplicate studies were removed. The remaining 85 articles were reviewed, and after reviewing the full articles, 38 articles were excluded (11 studies did not explicitly focus on play-based learning in ECE; four studies did not include empirical data; five studies focussed on preservice teachers’ perceptions; eight studies focussed on digital play at home (parents) or in the community; three articles were literature reviews). Hence, the final 47 articles were included in this review.

Flow diagram for study selection.
Charting the Data
Each included article (n = 47) was then ‘charted’ (Arksey & O'Malley, 2005), to extract information into a spreadsheet for analysis, including author(s), year of publication, country of studies, participants (students and/or teachers), sample size, research design, framework or theory used, type of teacher knowledge, ICT used, and key findings (see the Appendix A: Overview of the studies).
Findings
This scoping review analysed 47 studies to map the evidence on ICT in play-based pedagogies in ECE. The findings are structured to directly address the two research questions by exploring the core knowledge intersections (RQ1) and then by examining the contextual factors that influence them (RQ2). The primary novel contribution of this review is the synthesis of patterns and relationships across the literature, which are presented below to directly address the two research questions. The corpus consisted of 42 qualitative studies, one quantitative study, and four mixed-methods studies, with a predominant focus on children aged 0–8 years. This included five studies involving children younger than three, which fall within the accepted early childhood age range (Jack & Higgins, 2019b; Karno & Hatcher, 2019; Lindeman et al., 2021; Rappa et al., 2025; Samuelsson, 2025). One study included children aged 3–13 years old, but this review only extracted and reported data relevant to children aged 8 and below.
RQ1. What insights does the literature provide regarding the intersection of teachers’ technological knowledge (TK) and play-based pedagogies (PK) in facilitating children's (aged 0–8) learning of content and skills (CK)? The first research question examined the interplay between teachers’ TK, PK related to play-based approaches, and CK of children's learning. The findings are presented through the lens of the TPACK framework.
Technological Knowledge (TK) and Pedagogical Knowledge (PK)
TK refers to teachers’ knowledge of ICT for teaching and learning (see Figure 1). A variety of ICTs were used in ECE (see Appendix A). PK refers to teachers’ knowledge of pedagogies for teaching and learning with young children through various types of play, including free play, guided play, and balanced play. This review identified a wide range of technologies that teachers integrated with play pedagogies. The most prevalent tool was the iPad (n = 25), followed by various technological resources and tools, including tablets and applications (n = 8). Other technologies included the Internet of Toys (n = 1), AI robotic toys (n = 1), floor robots (n = 1), and interactive whiteboards (n = 2). Of these, one study had a multi-touch table, and the applications were specially designed for the study. These tools were applied within distinct play approaches: free play (n = 11), guided play (n = 27) and balanced play (n = 9), including adaptations made during the COVID-19 pandemic (n = 6).
Technological Pedagogical Knowledge (TPK)
This integration also fostered two relatively new play types involving ICT, including digital play and converged play.
Digital Play
The integration of ICT into children's play, referred to as digital play (Bird & Edwards, 2015), is characterised as interactive, social and active (Karno & Hatcher, 2019; Kucirkova et al., 2014). Lawrence (2018) identified four forms of digital play in ECE, namely practice/task, exploratory, construction and presence. Digital play during COVID-19 school closures evolved (n = 5) as teachers used ICTs like iPads and web applications to maintain interactions (Hu et al., 2021; Luo et al., 2021) and share digital content for home-based, play-based learning (Dayal & Tiko, 2020; Hu et al., 2021; Laxton et al., 2021; Luo et al., 2021), relying heavily on parents’ support (Timmons et al., 2021).
Converged Play
Converged play is a relatively new play pedagogy that emerged in 2010 with the introduction of the iPad (Edwards et al., 2020). Children participated in learning experiences intertwined with technology, media and popular culture (e.g., a character from a child's favourite movie from home) (Edwards, 2016). The key features of converged play are multi-modal, global-local and traditional-digital (Edwards et al., 2020). Edwards et al. (2020) explained that multimodal play involves the simultaneous use of various modes of communication, such as speaking, listening, drawing and engaging with digital technologies. Global-local play connects children's experiences with globally popular digital games and media while being grounded in their local contexts. Traditional-digital play combines conventional play with digital elements, enabling exploration and interaction with both physical and digital resources. These characteristics help teachers understand and adapt their practices to better support children's learning in a digital-rich environment. Studies have also found that such play experiences bridge learning and play in both school and at home (Fantozzi et al., 2018; Wohlwend, 2017).
Content Knowledge (CK)
CK refers to teachers’ knowledge of teaching specific content, categorising teachers’ CK in terms of (a) development of various skills (n = 10); (b) academic content learning (n = 26), including literacy, numeracy, computer science, physical and emotional, arts; and (c) holistic learning (n = 11) (see Appendix A: Overview of the studies). Holistic learning also includes a focus on ICT in play-based assessment enhancing educators’ ability to document and evaluate learning processes through visual tools, supporting both formative and summative assessments, though its effectiveness depends on meaningful integration beyond simple recording (Danniels et al., 2020).
Skill Development
There were studies that specifically focused on children's development of social and emotional skills (n = 3), while others focused on the development of children's problem-solving skills (n = 3), negotiation skills (n = 1), play skills (n = 1) and collaboration skills (n = 1). Studies on young children's play-based learning during COVID-19 school closures focused heavily on how to support children's play-based learning at home, as well as their well-being (n = 6).
Academic Content Learning
Academic content includes numeracy (n = 6), computer science (n = 1), Art (n = 1), literacy development (n = 17) and a combination of both literacy and numeracy (n = 1).
Holistic Development
Holistic development of children refers to teachers’ consideration of ‘children's physical, psychological, social, emotional and spiritual well-being’ in addition to cognitive development (AGDE, 2022, p. 20). Some studies focused broadly on children's holistic development through play-based learning experiences in ECE (n = 11).
Pedagogical Content Knowledge (PCK)
Pedagogical Content Knowledge (PCK) refers to teachers’ knowledge of integrating PK with CK. This review categorises teachers’ knowledge of play-based learning as free play, guided play and balanced play to facilitate children's learning. Notably, more studies implemented play-based learning for skills development through free play (n = 5) than guided play (n = 3). In contrast, academic content learning was predominantly supported through guided play, with only one study using free play. For holistic development, blended play approaches were most common (n = 9), while only two studies adopted guided play.
Integrating TK and PK to Support Learning of Content and Skills (CK): TPACK
TPACK refers to teachers using their knowledge about ICT (TK) and play-based pedagogies (PK) to support children's learning of academic content and academic and social skills (CK). ICT is integrated into children's play, skills development, academic content learning and holistic development (see Appendix A).
Synthesis and Emerging Insights
The synthesis of evidence revealed several novel patterns regarding the interplay between teachers’ knowledge domains. While individual studies documented specific technologies, this review's synthesis categorises the pedagogical approaches into a novel typology. The analysis demonstrates that the choice of play pedagogy is not random but is strategically linked to both the technology used and the learning goal. Guided play was the dominant pedagogy (n = 26), particularly for academic content learning. This suggests a prevailing view of technology as a tool for structured, goal-oriented instruction within play-based learning. Free play primarily served skills development (n = 10), indicating its application where process, not a specific academic outcome, is the focus. Balanced play emerged as the distinctive approach for holistic development (n = 11), highlighting that integrating technology for whole-child growth requires a flexible blend of child-directed and teacher-facilitated play.
Another novel insight gleaned from this scoping review is the application of the TPACK framework as a deductive analytical lens to systematically map and critique the entire corpus of literature on ICT in play-based learning in ECE. While seven included studies explicitly used TPACK to investigate areas like digital tools in play and numeracy (Disney et al., 2019; Miller, 2018; Muir et al., 2016), teacher skills (Chen et al., 2024), pedagogical reasoning (Jack & Higgins, 2019b; Yang & Dong, 2024) and teachers’ experiences in delivering play-based learning online during the COVID-19 pandemic (Rappa et al., 2025). This review synthesises findings to reveal a critical gap in the literature, which is the lack of a holistic understanding of how teachers synergistically combine technology, pedagogy and content knowledge (TPACK) to effectively transform play-based learning in ECE.
RQ2. How does Contextual Knowledge (XK) influence the ICT integration in ECE?
XK represents the knowledge that teachers have about the context in which they operate, including system and policy, school-level, teacher-level, child-level, and family and community contexts. The second research question focused on how XK influenced the integration of ICT. The findings are organised across multiple contextual levels.
XK: System and Policy
In relation to system and policy context, a significant barrier identified was the lack of coherent national policies (Chen et al., 2024; Wohlwend, 2017) and support (Laxton et al., 2021), such as funding (Luo et al., 2021) for ICT integration in early learning. The COVID-19 pandemic brought urgency to digital implementation but also revealed gaps in policy preparedness and school readiness (Dayal & Tiko, 2020; Hu et al., 2021; Laxton et al., 2021; Luo et al., 2021; Rappa et al., 2025; Timmons et al., 2021). Additionally, the rapid pace of technological change further challenged the sustainability of practices (Kewalramani & Havu-Nuutinen, 2019).
XK: School-Level
Early learning settings for children prior to formal schooling are more commonly described as early childhood education and care (ECEC) settings, such as preschools, kindergartens, early learning centres, nurseries or daycare. In this review, school-level is interpreted as referring to the encompassing the organisational, structural or program as a whole that offers education and care for children aged 0–8 years (see Appendix A: Overview of Studies). At the school setting, culture, learning environments, technological infrastructure, curriculum and ICT guidance were found to influence ICT integration practices. CT integration was heavily influenced by existing practices (Fleer, 2017; Hatzigianni & Kalaitzidis, 2018), curriculum frameworks (Flewitt et al., 2015; Kewalramani et al., 2020) and access to technological resources (Aslan et al., 2022; Edwards et al., 2020; Kewalramani et al., 2020; Miller, 2018; Muir et al., 2016). The physical learning environment (Mou et al., 2021; Rulyansah et al., 2023; Vogt & Hollenstein, 2021) and a general absence of specific ICT guidance (Disney et al., 2019; Sakr et al., 2016; Yang & Dong, 2024) were also critical factors.
XK: Teacher-Level
Of paramount importance were teacher-level factors, such as beliefs, attitudes, comfort levels, digital skills and familiarity with ICT, which consistently shaped their willingness and capacity to integrate ICT (Jack & Higgins, 2019a; 2019b; Lawrence, 2018; Miller, 2018). Many teachers expressed concerns about screen time, lack of confidence and insufficient knowledge of how to embed ICT within play-based or socially oriented pedagogies (Bird & Edwards, 2015; Kervin, 2016; Mou et al., 2021; van der Westhuizen & Hannaway, 2021). A recurring theme was the limited availability of training and professional development, leaving teachers underprepared, particularly when they were expected to align ICT integration with early learning outcomes (Danniels et al., 2020; Edwards, 2016; Magnusson, 2021; Rappa et al., 2025; Samuelsson, 2025). The lack of empirical evidence demonstrating clear links between ICT use and improved learning outcomes for young children contributed to teacher uncertainty and highlighted the need for context-sensitive, evidence-informed professional development that supports meaningful ICT integration across diverse early years environments (Disney et al., 2019; Jack & Higgins, 2019b; Yang & Dong, 2024).
XK: Children-Level
At the children's level, teachers had to adapt to variations in young children's learning dispositions, existing ICT abilities and developmental readiness across different learning contexts (Makonye, 2020; Rappa et al., 2025; Timmons et al., 2021), as well as unequal access to ICT (Karno & Hatcher, 2019; Kewalramani & Havu-Nuutinen, 2019; Rulyansah et al., 2023).
Children's age is a critical contextual variable that influences teachers’ TPACK decision-making when integrating ICT, as it must align with children's developmentally appropriate practices (Karno & Hatcher, 2019; Samuelsson, 2025). This review found that older children (e.g., 5–8 years old) demonstrate greater technological fluency in navigating apps, solving problems, and collaborating with peers (n = 42), compared to younger children (particularly those under 3 years) (n = 5), who require more scaffolded support and are more likely to engage in solitary, exploratory or parallel play
The types of ICT devices and applications selected for use in ECE are also a critical contextual factor, as each ICT tool carries distinct pedagogical affordances and limitations. Teachers align their technological and pedagogical decisions with an intended learning purpose, whether it is supporting early mathematics, literacy development, physical movement, problem-solving or various forms of play. Hence, teachers draw on nuanced TPACK to match the device to the developmental stage of the child, their learning goals and class settings. This requires teachers not only to understand how the technology works, but to anticipate how different tools mediate children's engagement, collaboration and skill development across varied learning contexts.
XK: Family and Community Contexts
As for the family and community context, parents’ roles contributed significantly to contextual dynamics as their involvement, preferences and concerns about ICT use shaped ICT use in the classroom (Arnott, 2016; Fantozzi, 2021). While some parents encouraged digital engagement, others expressed hesitation, requiring teachers to navigate varied expectations (Rappa et al., 2025; Yang & Dong, 2024).
The cross-study analysis in this review has yielded a novel, multi-layered model of contextual influence, revealing which factors are most pervasive and how they dynamically interconnect. A significant finding is the primacy of teacher-level factors, which emerged as the most frequently and intensely reported barrier to integration, outweighing policy gaps. While inadequate policy was noted as a problem, the most immediate obstacle to implementation was consistently teachers’ limited confidence, training and pedagogical understanding of how to weave technology into play. This indicates that robust and sustained professional development is needed.
Furthermore, the synthesis of studies from the COVID-19 pandemic period (n = 6) reveals its unique role not as a creator of new barriers, but as a powerful magnifier of pre-existing weaknesses. The pandemic starkly exposed the lack of policy preparedness, inadequate school-level resources and profound gaps in teacher professional development, forcing a reactive and often less pedagogically sound adoption of technology across educational contexts.
Discussion
This scoping review provides a comprehensive synthesis of how ICT is integrated with play-based pedagogies in ECE by analysing 47 studies through the lens of the TPACK framework. This review extends beyond describing individual knowledge domains to reveal critical insights into the intersections between teachers’ knowledge domains and the contextual factors that shape their implementation. The discussion addresses the two research questions, focusing first on the integrative knowledge required for effective practice and then on contextual factors at the ecological levels that enable or constrain successful ICT integration in ECE practice.
Interplay of Teachers’ TK, PK and CK
The findings demonstrate that teachers’ CK encompasses not only subject-specific domains, such as literacy, numeracy, arts and science, but also broader developments in academic skills and holistic learning goals. While literacy received strong emphasis across the reviewed studies (n = 17), consistent with curricula that prioritise print-based literacy learning (Muir et al., 2016; Wohlwend, 2015), other important domains were also evident. Teachers supported children's development of a wide range of skills through technology-mediated play. These included social skills (Arnott, 2016), negotiation and collaboration (Fleer, 2017), and broader developmental outcomes such as creativity and problem-solving fostered through role-play activities (Fleer, 2018) and opportunities for imaginative and collaborative engagement (Fleer, 2020). Collaborative skills, social development, problem-solving and technology competence were also highlighted (Karno & Hatcher, 2019). Children constructed and negotiated art-making experiences, demonstrating agency and collaboration (Sakr et al., 2016). Collaborative play further fostered interaction, creativity and problem-solving (Sakr & Scollan, 2019). Playful learning contexts supported a variety of outcomes, including coding, language and mathematical skills, as well as collaboration, physicality and imagination (Kewalramani et al., 2020). Physical activity integrated with social interaction provided additional benefits (Aslan et al., 2022), while pretend play promoted communication, collaboration, creativity, problem-solving and critical thinking (Vogt & Hollenstein, 2021). Similarly, playful learning has been shown to enhance collaborative learning and communication skills (Edwards et al., 2020), boost creativity and communication (Muir et al., 2016), and contribute to children's social, emotional and cognitive development (Edwards, 2016). These findings suggest that teachers’ CK extends beyond academic content to include holistic developmental goals, highlighting the importance of considering a diverse body of literature that addresses the integration of technology in supporting both cognitive and socio-emotional dimensions of learning.
Integration of TK and PK Revealed Sophisticated Approaches Across Different Play-Based Pedagogies
Free Play Contexts
ICT enhanced learning complexity through digital animation applications that supported role-play and increased cognitive and social demands (Fleer, 2020). Role-playing areas were enriched through the use of working and imaginative technologies (Fleer, 2017, 2018; Vogt & Hollenstein, 2021), while computers supported collaborative learning during free-choice activities (Karno & Hatcher, 2019). Children demonstrated collaborative problem-solving using interactive whiteboards, with drawing applications on iPads supporting shared learning (Flewitt et al., 2015; Miller, 2018; Sakr & Scollan, 2019). Besides these, teachers also utilised iPad apps to facilitate child-initiated learning and enhance school-family communication by engaging parents’ understanding of play-based learning (Fantozzi, 2021).
There is growing recognition of the need for teachers to reconceptualise play and the nature of children's digital experiences (Bird, 2020; Fleer, 2018). A digital play framework explains children's learning progression from epistemic play, where they explore how digital tools work, to ludic play, where devices are used creatively or embedded into imaginary scenarios, allowing children to engage in free play with tablets (Bird & Edwards, 2015). This framework has since been applied to better understand children's free play with tablets (Hatzigianni et al., 2018), informing the design of learning environments and advancing technology education in ECE (Edwards & Bird, 2017).
Guided Play Contexts
TPK emerged as teachers move beyond simply providing hands-on experiences with technology to focus on how and when to purposefully integrate ICT into children's learning. iPads and educational apps supported inquiry-based exploration in science learning (Kewalramani & Havu-Nuutinen, 2019). Similarly, digital tablets created communicative, playful environments aligned with curriculum goals (Flewitt et al., 2015). Virtual and digital play were co-constructed by teachers and children, revealing emerging pedagogies that blended TK and PK to form effective TPK (Fleer, 2020). StoryTech toys and AI-based robots were used to foster inquiry literacy and storytelling skills, extending traditional literacy learning practices (Kewalramani et al., 2021; Mou et al., 2021; Wohlwend, 2015). Teachers applied a broader range of ICT tools throughout the curriculum in ways that supported pedagogical goals and reflected play-based practices (Jack & Higgins, 2019b; Kewalramani et al., 2020).
Teachers demonstrated adaptive expertise when encountering technological limitations, such as with interactive whiteboards that allow only single users, by encouraging turn-taking to foster collaboration and social learning (Sakr & Scollan, 2019; Sakr & Oscar, 2022). A noticeable shift in teacher practices was observed from allowing ICT use mainly during free play to integrating it into intentional, goal-driven learning experiences (Fleer, 2017; Jack & Higgins, 2019a, 2019b; Johnston et al., 2018).
Balanced Play Contexts
Balanced play with ICT represents a pedagogical model where guided, technology-linked activities coexist with child-directed, free play. This approach was well-established prior to the COVID-19 Pandemic, as evidenced by studies where teachers structured learning so that some children worked with interactive whiteboards, tablets or other educational technologies in guided play settings, while their peers simultaneously engaged with other choices in free play settings (Jack & Higgins, 2019a, 2019b; Johnston et al., 2018). This model effectively supported holistic development and various social, emotional and cognitive skills by integrating applications and digital resources within flexible play structures (Edwards, 2016). The value of this balanced approach was magnified during the pandemic, where ICT enabled learning, connecting young learners at home to their curriculum, peers and teachers with balanced synchronous and asynchronous play-based and inquiry-based learning online (Rappa et al., 2025; Laxton et al., 2021; Timmons et al., 2021). These linkages supported children's emotional well-being and ability to cope with stressful situations (Dayal & Tiko, 2020; Hu et al., 2021; Luo et al., 2021).
The distribution of play-based pedagogies with ICT across the reviewed studies reveals important patterns, with guided play being most prevalent (n = 27), followed by free play (n = 11) and balanced play (n = 9). Play is heavily anchored in physical and hands-on activities that involve movement and exploration (Nikolopoulou & Gialamas, 2015; Palaiologou, 2016; Schriever et al., 2020). This is exemplified by Aslan et al.'s (2022) study, where teachers explicitly designed learning experiences that integrated technologies such as the immersive ‘Kid Space’ for guided play to achieve specific developmental goals, including physical activity and social interaction. While guided play supports academic and cognitive development within a playful framework (Baker et al., 2023; Pesch et al., 2025; Weisberg et al., 2016), the comparative reduction in free play (n = 11) raises valid concerns. The emphasis on guided, goal-oriented technology use may risk diminishing opportunities for creativity, imagination and self-regulation
Across the studies reviewed, teachers employed various forms of play: free play, guided play and a balanced approach to play to engage children in meaningful learning. Free play promoted autonomy and creativity. Guided play was the most frequently used approach, enabling teachers to design structured yet engaging activities that aligned with academic content goals. Balanced play seeks to integrate child-led exploration with intentional teaching and clear learning objectives, especially during online learning contexts (e.g., during the COVID-19 pandemic). These findings reinforce that play-based pedagogies are not merely recreational but are effective pedagogical tools for delivering curriculum in ways that are developmentally appropriate (Baker et al., 2023; Zosh et al., 2018).
Nevertheless, diverse genres of play should be viewed as intersecting instead of being distinct. For example, converged play was observed in guided play for emergent literacy development (Fantozzi et al., 2018) and learning in ECE as a whole (Edwards, 2016; Edwards et al., 2020). Guided play and free play may concurrently exist in a play-based program (Fleer, 2017) or a balanced approach to play-based learning is achieved by means of teacher-led instruction and children engaging in play to practice independently (Fleer, 2017). Teachers in some studies used a balanced approach to provide purposeful learning experiences and free play simultaneously. For example, teachers took turns working with an individual child or a small group of children with learning objectives, and children had child-led free play whenever they were not working with their teachers (Jack & Higgins, 2019a, 2019b; Johnston et al., 2018; Sakr & Oscar, 2022). Studies (n = 6) found that teachers used the balanced approach during COVID-19 school closures when they provided playful learning experiences online.
This review's analysis of 47 studies reveals that play-based learning with ICT is a globally significant pedagogical approach, with research contributions from a wide range of contexts including Australia (n = 14), the United Kingdom (n = 8), the United States (n = 7), China (n = 5), Canada (n = 3), Sweden (n = 3), South Africa (n = 3), Greece (n = 1), Norway (n = 1), Switzerland (n = 1) and Fiji (a Small Island Developing State – SIDS) (n = 1). This international scope highlights that the integration of ICT with play-based learning in ECE is a widespread trend, not limited to any specific educational system. The diversity of the research corpus, which also includes studies from smaller nations and developing states, enriches our understanding of how core pedagogical aspects of play are universally valued, yet adaptively applied alongside technology across different cultural and national landscapes.
Pervasive Influence of XK
This review highlights the importance of XK in shaping ICT integration in ECE. The findings span five interconnected domains: system and policy, school, teacher, child, and family and community. Across the 47 studies, it was shown that teacher-related factors were the most significant influences for ICT integration. As TPACK is primarily concerned with teacher knowledge, we examined teachers’ perspectives in context through the lens of Bronfenbrenner's Ecological Systems Theory (1979). Within Bronfenbrenner's model, the teacher's beliefs and culture are situated at the core, encircled by influences across microsystem (colleagues, students and families), mesosystem (interactions between the microsystem factors), exosystem (institutional level: school system, funding, policies), macrosystem (national level: cultural and technical norms, standards) and chronosystem (time: COVID-19 pandemic) (Voogt & Knezek, 2021; Woodland et al., 2024).
Teachers’ perspectives on play and their concerns about children's motivation to engage with ICT can exclude children from digital play (Palaiologou, 2016). Teachers who view play as mutually exclusive with ICT may take protective measures to limit children's digital interactions (Edwards et al., 2020; Schriever et al., 2020). On the other hand, teachers who view children as the right as consumers using ICT in their play (Edwards, 2013) are more likely to integrate ICT into children's play as a means to build children's technical ability (Edwards & Bird, 2017; Nikolopoulou & Gialamas, 2015; Rulyansah et al., 2023). Teachers’ beliefs, confidence, digital competence and access to professional development significantly shaped their ICT use, often requiring personal judgment in the absence of structured support (Bird & Edwards, 2015; Edwards, 2016; Miller, 2018). Teachers’ attitudes (Hatzigianni & Kalaitzidis, 2018; Jack & Higgins, 2019b; Sakr & Scollan, 2019) and professional learning opportunities are mediators of successful technology integration (Bird, 2020; Kewalramani et al., 2021; Rappa et al., 2025). Additionally, children's ICT readiness, learning dispositions and access to devices varied across contexts, exacerbating digital inequities (Rulyansah et al., 2023; Timmons et al., 2021; Walters, 2020).
The types and quality of ICT used were also shown to significantly influence children's engagement and learning (Makonye, 2020). Age-appropriate applications that support numeracy and early math concepts play a crucial role in enhancing purposeful learning experiences (Disney et al., 2019; Makonye, 2020; Miller, 2018). Open-ended apps were associated with higher levels of child-initiated learning and creative exploration in play-based learning programs (Fantozzi, 2021; Fantozzi et al., 2018; Flewitt et al., 2015), while closed-ended apps were typically linked to rote learning or task-specific activities (Lawrence, 2018). It is essential for teachers to develop technological knowledge that aligns with curriculum content to integrate technology meaningfully through play.
Children's ICT readiness, learning dispositions and device access varied across contexts, exacerbating digital inequities (Rulyansah et al., 2023; Timmons et al., 2021; Walters, 2020). The pandemic highlighted the critical role of parents, with teachers utilising online platforms to partner with home-educating parents and enhance play-based learning during lockdowns (Laxton et al., 2021). Teachers promoted play-based home learning by sharing digital guides to help parents understand this approach (Laxton et al., 2021). Mixed parental attitudes toward ICT influenced teachers’ decisions and created tensions between home-school expectations (Fantozzi, 2021; Yang & Dong, 2024).
This review holistically mapped XK through Bronfenbrenner's Ecological Systems Theory (Bronfenbrenner, 1979), capturing influences across microsystem, mesosystem, exosystem, macrosystem and chronosystem (time: COVID-19 pandemic) (Voogt & Knezek, 2021; Woodland et al., 2024). In framing the findings through the Ecological Systems Theory, we shift the focus from a static mapping of contextual factors to a dynamic analysis of the ecological system.
Research Gaps and Future Recommendations
This scoping review, guided by the principle that identifying substantive gaps is essential for advancing knowledge (Wald et al., 2024), has used the TPACK framework to illuminate several critical and worthwhile areas for future research. The synthesis of 47 studies reveals not merely a need for more research, but specific, conceptual gaps that hinder a deeper understanding of how to effectively integrate ICT into play-based pedagogy in ECE.
Despite growing research interest in integrating ICT in play-based learning in ECE, this review identified several gaps in the literature. First, a significant TPACK-related implementation gap was identified. Teachers’ knowledge of teaching with ICT is formed at the intersections of technological, pedagogical and content domains from the TPACK framework; the extant literature remains predominantly focused on these domains in isolation. A novel insight from this review is the scarcity of empirical research that explicitly investigates the synergistic knowledge required for practice, particularly in how to adapt technology for specific play-based approaches to fundamentally transform the content being learned (TPACK) for young children in ECE. Second, while this review systematically maps XK through Bronfenbrenner's (1979) ecological systems theory, it reveals a gap in understanding the dynamic interdependencies between these contextual levels. The current literature predominantly treats factors at the microsystem, mesosystem, macrosystem, exosystem and chronosystem levels as discrete entities. This indicates a critical need for research that moves beyond static identification of contextual factors to investigate the processes and mechanisms of these cross-level interactions over time (Wald et al., 2024). Future studies should employ longitudinal and qualitative methodologies to trace how influences propagate through the ecological system, providing a more nuanced understanding of how to effectively support ICT integration in diverse ECE settings. Third, the field would benefit from deeper exploration of converged play and digital play in ECE settings, as these emerging forms of play are under-theorised and under-researched. Four, studies rarely include the voices of children, parents or longitudinal data to evaluate long-term learning outcomes with ICT. Lastly, existing research is disproportionately concentrated in high-income, Western contexts, highlighting a need for cross-cultural and socioeconomically diverse studies to broaden the global understanding of ICT integration in ECE.
Based on the findings of this review, it is recommended that future research should explore how teachers holistically apply the TPACK framework, including CK, PK, TK and XK, in play-based environments. There is also a need to investigate how XK, particularly at the macro and chrono levels, such as national policies, funding structures and sociohistorical events like the COVID-19 pandemic, influences teachers’ practices with ICT and children's play-based learning experiences. It also recommends involving parents, exploring how a shared understanding of using ICT to support young children's holistic development through play can be developed. Expanding research to include socioeconomically and culturally diverse settings is also critical for developing globally relevant and inclusive pedagogical practices. More research is needed on effective, context-responsive professional development models that equip teachers with the TPACK competencies necessary to implement ICT meaningfully in play-based curricula. Finally, ICT in most of the studies was limited to the use of the iPad, tablet and applications; future studies could explore other types of ICT.
Conclusion
This scoping review demonstrates that effective ICT integration with play-based learning in ECE requires a sophisticated understanding of the intersections between technological, pedagogical, and content knowledge, while navigating complex contextual factors across multiple ecological levels. Teachers’ capacity to integrate ICT is strongly influenced by their TK, PK and XK. The findings reveal that while teachers are increasingly incorporating ICT tools in developmentally appropriate ways to implement play-based pedagogies, there remains considerable variation in how effectively ICT is used to enhance content learning. Despite the fact that play-based learning is universally accepted as an approach in ECE, the 47 studies in this collection exhibit different foci. Guided play emerged as the most frequently reported strategy for embedding ICT into learning, offering structured yet playful learning experiences. However, balanced approaches appear to provide greater flexibility and responsiveness to children's individual needs and developmental stages.
Effective integration of ICT in ECE depends not only on teachers’ technological and pedagogical skills but also on their capacity to navigate and respond to a wide range of contextual factors. Critically, the review underscores the significant impact of contextual knowledge (XK) across multiple levels. Systemic factors, such as the presence or absence of national ICT policies, funding and curriculum guidance, intersect with school-level infrastructures and cultural norms to enable or constrain ICT integration. At the teacher and student levels, teachers’ beliefs, confidence and familiarity with ICT, as well as students’ digital access, developmental readiness and learning dispositions, emerge as key influences. Family involvement and expectations add another layer of complexity to this landscape, emphasising the diverse and interconnected factors that define Contextual Knowledge (XK). A consistent finding across the literature is the urgent need for professional development that is both pedagogically robust and sensitive to the varied contexts in which teachers work. Additionally, many national ICT policies and early years curricula lack specific guidance for technology use, leaving teachers to rely heavily on personal judgment. This gap in systemic support is further compounded by persistent digital inequities among children and schools, a challenge that has become even more visible in the wake of the COVID-19 pandemic.
By framing the findings within the TPACK framework and extending it through the lens of Contextual Knowledge (XK), this review highlights the importance of addressing both the internal capacities of teachers and the external systems they operate within (Hatzigianni & Kalaitzidis, 2018; Yang & Dong, 2024). Future efforts to support ICT integration in ECE must recognise this dual focus, empowering teachers with appropriate training and resources while also advocating for systemic, policy-driven support that promotes equitable and effective digital learning environments for all young children.
The findings show that effective ICT integration in ECE must be developmentally appropriate, context-sensitive, and pedagogically intentional. ICT should be selected and used not solely for their technological appeal but for their capacity to enhance creativity, collaboration, and deeper learning. Additionally, longitudinal studies are needed to trace the long-term impacts of early ICT engagement on children's literacy and numeracy trajectories. Lastly, teacher professional development models that emphasise design thinking, reflective practice, and contextually relevant pedagogy in conjunction with ICT integration are essential for empowering teachers in the digital age.
Limitations
The key limitation of this review is that it examined the findings and descriptions of teachers’ practices without reviewing the methodological rigour of these studies. This would be beyond the parameters of this scoping review, but a follow-up systematic review evaluating the research methodology employed in these studies is recommended. Other limitations include the possibility that certain studies were excluded from this evaluation due to the use of a restricted set of key phrases based on the inclusion and exclusion criteria. Additionally, this review may have overlooked other studies that incorporated some features of play-based learning but did not specifically refer to it as a method of instruction. Finally, the authors acknowledge that the focus only on play-based learning is in itself a limitation. Nevertheless, the inclusion of broad conceptualisations of play-based learning would make this review of interest to those teaching and researching within the ECE context.
Supplemental Material
sj-docx-1-bre-10.1177_25902547261421648 - Supplemental material for Early Childhood Education Teachers’ Knowledge of Information and Communication Technology Integration (ICT) in Play-Based Learning: A Scoping Review Using the TPACK Framework
Supplemental material, sj-docx-1-bre-10.1177_25902547261421648 for Early Childhood Education Teachers’ Knowledge of Information and Communication Technology Integration (ICT) in Play-Based Learning: A Scoping Review Using the TPACK Framework by Qiuying Xie, Natasha Anne Rappa and Sandra Hesterman in Beijing International Review of Education
Footnotes
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship and/or publication of this article.
Ethical Statement
Ethical approval was not required for this study since no empirical studies were conducted, and no human data or participants were involved.
Funding
The research was supported by the Australian Government Research Training Program Scholarship.
Supplemental Material
Supplemental material for this article is available online.
References
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