Abstract
This article presents the application and adaptation of the commercially available board game “Green Team Wins” for management education. We focus on the use and potential impact of the game as a tool for experiential learning, enabling students to explore management concepts such as consensus, groupthink, leadership, in-group/out-group dynamics, individual differences, and political behavior within their teams and organizations. In approximately 20 to 40 minutes of play, students secretly answer questions, receive points based on the most popular answer, and evaluate who on the team is similar, facilitating experiential learning and leading to specific outcomes and learning objectives as detailed in the article.
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