Abstract
Current cognitive testing methods in the elderly rely on clinical assessments, which are time consuming, costly, and require highly trained staff (Kueider, Parisi, Gross, & Rebok, 2012). We are developing a serious game with the goal of improving the ergonomics of cognition assessment. Instead of pencil and paper, or a computer, we are using touch-based tablets in order to provide a highly mobile and usable form of cognitive assessment. We are currently conducting usability studies on elderly adults in different healthcare environments to evaluate the technology. This paper presents work on customizing the game for use by elderly adults in a hospital emergency department (ED) and it will discuss some of the results obtained thus far, focusing on the usability of the game for this clinical population. In addition to usability results we will also report on the validity of the game in terms of how well it agrees with existing methods of cognitive assessment that are used in the ED.
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