Abstract
The U.S. Air Force (USAF) Warfighter Interactions and Readiness Division is actively integrating virtual reality (VR) technology in Distributed Mission Operations Live, Virtual, and Constructive (DMO LVC) training. A head-mounted display (HMD) comparison methodology was pilot tested to evaluate the usability of multiple VR headsets for application in Warfighter training. This report discusses key factors and considerations that may impact usability and user experience, thereby impacting the training of the user. Implications on how these findings may correlate with training efficiencies are discussed.
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