RemolarI., RebolloC., & Fernández-MoyanoJ. A. (2021). Learning History Using Virtual and Augmented Reality. Computers, 10(11), 146; doi: 10.3390/computers10110146 [Last accessed: January28, 2026]
5.
ZhangG.., “Virtual Simulation for History Education,” 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 1646–1651; doi: 10.1109/VR.2019.8797734
BonsuN. O., ZagamiJ., PendergastD. & BoaduG., (2025) “Virtual reality utilisation in history education: Discovery through a systematic quantitative literature review”, Issues and Trends in Learning Technologies, 12(2); doi: 10.2458/itlt.5995
MuldersM., TrägK. H., KaninskiL., KirnerL., & KerresM. (2025). Virtual reality and affective learning in commemorative history teaching: effects of immersive technology and generative learning activities. Journal of Research on Technology in Education, 1–21; doi: 10.1080/15391523.2025.2461524
11.
RongQ., LianQ., & TangT. (2022). Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity. Frontiers in psychology, 13, 767689; doi: 10.3389/fpsyg.2022.767689