Abstract
What institutional arrangements allow veto players to secure maximal welfare when all agree on both the need for and the direction of policy change? To answer this question, we conduct a mechanism design analysis. We focus on a system with two veto players, each with incomplete information about the other’s policy preferences. We show that the unique welfare-maximizing mechanism is the mechanism that implements the preferred policy of the player whose ideal policy is closer to the status quo. We provide examples of institutional structures under which the unique equilibrium outcome of this two-player incomplete information game is the policy outcome implemented by this mechanism, and argue that our result can be used as a normative benchmark to assess the optimality of veto player institutions.
Veto players are a common feature of democracies. Generally, veto player institutions are studied in the context of their role in maintaining policy stability: increasing the number of veto players in a political system is thought to weakly increase policy stability because any one veto player with opposing preferences can block policy change (Tsebelis, 2002). There is thus an extensive scholarship on the optimal number of veto institutions under different political and economic conditions: for example, more veto players may impede government adaptability to changing economic circumstances when society is divided (Cox and McCubbins, 2001), but may facilitate policy change if special interests are weak (Gelbach and Malesky, 2010) or (in the case of unanimity vs. majority voting rules) when there is no external policy enforcement mechanism (Maggi and Morelli, 2006).
Our paper asks a different question: What institutional arrangements allow veto players to secure maximal attainment of their welfare under circumstances where all veto players agree on the need for and direction of policy change? Often, shocks to the state of the world, like terrorist attacks or natural disasters, can shift all veto players’ preferences in the same direction, e.g. toward increasing security spending or disaster relief. In such cases, all veto players would have a common interest in changing the status quo, but their preferences might diverge regarding which policy reform is desirable. Under these circumstances, the institutional arrangement that structures the players’ interactions will affect the policy outcome, with important implications for the players’ welfare.
To answer this question, we conduct a mechanism design analysis. A mechanism, for our purposes, is an institution that governs the process by which veto players decide on policy change. We focus on a system with two veto players, each with incomplete information about the other’s policy preferences. Our main result is that the mechanism that yields the best (expected) payoff to each player in such a setting is the mechanism that implements the preferred policy of the player whose ideal policy is closer to the status quo. We provide examples of institutional structures (formalized as non-cooperative games) under which the unique equilibrium outcome of this two-player incomplete information game is the policy outcome implemented by this mechanism. We also discuss the usefulness of our analysis as a normative benchmark to assess a variety of veto player institutions: those institutions that yield a result other than the players’ less-extreme preferred policy are inefficient from a welfare perspective.
Our analysis contributes to the scholarship on veto players (Cox and McCubbins, 2001; Diermeier et al., n.d.; Gelbach and Malesky, 2010; Tsebelis, 2002) and veto bargaining (Bueno de Mesquita and Stephenson, 2007; Callander and Krehbiel, 2014; Dragu and Board, 2015; Fox and Stephenson, 2011; Fox and Van Weelden, 2010; Romer and Rosenthal, 1978). There is an extensive literature on the policy and welfare implications of various political institutions under which multiple players must agree to effect policy change (e.g. Cameron and McCarthy, 2004; Indridason, 2011; Matthews, 1989). The general method of assessing the welfare implications of these institutions has been the following: formalize different institutions (usually two or three) as non-cooperative games, derive their equilibrium outcome(s), then assess the players’ equilibrium payoffs under each of these games to determine which institutional arrangement leads to a higher payoff for the players (for a description of this method, see Diermeier and Krehbiel, 2003). Mechanism design analysis is an important next step in this theoretical literature because it facilitates the normative assessment of the welfare properties of various veto bargaining institutions. In other words, using mechanism design allows us to conduct a welfare evaluation of all possible institutional arrangements that could structure how veto players interact. This implies that the results of our analysis can serve as a normative benchmark by which to assess the optimality of veto bargaining models, regardless of their specific institutional characteristics.
Our research also contributes to a literature that applies mechanism design to the study of political institutions and settings (Banks, 1990; Baron, 2000; Dragu et al., 2014; Dragu and Laver, 2017; Gailmard, 2009; Hörner et al., 2015; among others). 1 In related work, Dragu et al. (2014) have shown that the unique mechanism that satisfies individual rationality, strategy-proofness, and Pareto efficiency is the mechanism that implements the ideal policy of the player preferring the less aggressive change from the policy status quo. This research note focuses on a different normative criterion (which mechanism maximizes each player’s expected payoff) to show that the unique welfare-maximizing mechanism is also the mechanism that implements the preferred policy of the player whose ideal policy is the closest to the status quo.
The model
There are two veto players
As mentioned, we focus our analysis on the scenario in which players agree on the direction of policy change, i.e.
A mechanism can be understood as the institution that governs the process by which the two veto players make a collective policy choice. Formally, a mechanism
To illustrate, consider the following two examples of mechanisms that could structure the interaction of two veto players. First, suppose the players operate within a “no communication agenda-setting” mechanism in which player
Now suppose the players operate within a “communication agenda-setting” mechanism in which player
Our goal is to determine the optimal mechanism, by which we mean the mechanism that, among all possible mechanisms, maximizes the expected payoff of the two veto players. This task would be difficult, if not impossible, to achieve via the standard approach to comparative institutional analysis: modeling each institution as a non-cooperative game, solving for the equilibrium policy outcome generated under each, and then comparing the expected equilibrium payoff for each player under the different institutional arrangements. Going back to the previous examples, for instance, one would solve for the equilibrium outcome under the no communication and communication agenda-setting mechanisms, and then compare the players’ equilibrium expected payoffs to assess which of the two mechanisms is better from this welfare perspective. While this technique is valuable, it does not allows us to conduct a comprehensive evaluation of all possible institutional arrangements that could structure how veto players interact.
Instead, we employ a mechanism design approach and exploit the revelation principle. The revelation principle states that, for any equilibrium of a game of incomplete information that is induced by some mechanism under which the players interact, there exists an incentive-compatible direct revelation mechanism that is payoff-equivalent with that equilibrium (Myerson, 1979). This implies that it is sufficient to find the optimal mechanism among the set of incentive-compatible direct revelation mechanisms in order to determine which is the optimal mechanism among all possible mechanisms that could structure the players’ interaction. In a direct revelation mechanism,
This incentive compatibility condition requires that truthful revelation is an equilibrium in (weakly) dominant strategies in the game of incomplete information induced by the direct mechanism
To illustrate what the incentive compatibility condition entails, consider the following dominant-strategy incentive-compatible mechanisms. The mechanisms
Consider also the following examples of a mechanism that violates incentive compatibility. The mechanism
Since each player can veto changes to the status quo policy, players’ utility from the policy outcome resulting under an incentive-compatible mechanism
To illustrate what the veto requirement entails, consider the following mechanisms. First, the mechanism
Analysis
Given the mechanism design problem formulated previously, the mechanism
subject to the incentive compatibility constraints
and the veto constraints
The maximization problem for player
The proposition suggests that player
To illustrate this intuition more formally, let
By this proposition, for all possible institutional arrangements (mechanisms) under which these two veto players could interact, the institution in which

Notice that this proposition can be used as a normative benchmark to assess various veto player institutions. In principle, we can take any institutional setting under which two veto players interact, formalize that institution as a game, and then analyze its equilibrium outcomes. If the equilibrium of that game is
It is also of interest to establish whether the outcome induced by the optimal mechanism can be obtained as the unique equilibrium outcome under some well specified non-cooperative game. In the remainder of this note, we show this by setting out two simple games of incomplete information, one simultaneous and one sequential, each of which generates an outcome induced by the optimal mechanism as the unique equilibrium.
First, consider the following simultaneous game in which a player
The players simultaneously make a policy demand
The policy outcome is
Given this game, each player has a (weakly) dominant strategy to demand its ideal policy,that is,
Second, consider the following sequential game in which player
Player
Player
The outcome of the game is
We show that the unique equilibrium outcome of this game is
Given that the unique optimal strategy for player
Conclusion
In this paper, we conduct a mechanism design analysis to determine how, under circumstances where all veto players agree on the direction of policy change but may diverge on the optimal amount, veto player institutions can be designed to facilitate the implementation of policy that maximizes the players’ expected payoff. We focus on a system with two veto players, each with incomplete information about the other’s policy preferences. We show that the welfare-optimizing mechanism is the mechanism that implements the preferred policy of the player whose ideal policy is closer to the status quo. We provide examples of institutional structures under which the unique equilibrium outcome of this two-player incomplete information game is the policy outcome implemented by this mechanism, and argue that our result can be used as a normative benchmark to assess the optimality of veto player institutions.
Footnotes
Acknowledgements
We thank Xiaochen Fan, Indridi Indridason, Michael Laver, and Mattias Polborn for helpful comments and suggestions. All errors are ours.
Declaration of conflicting interest
The authors declare that there is no conflict of interest.
Funding
This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.
Notes
Carnegie Corporation of New York Grant
The open access article processing charge (APC) for this article was waived due to a grant awarded to Research & Politics from Carnegie Corporation of New York under its ‘Bridging the Gap’ initiative. The statements made and views expressed are solely the responsibility of the author.
References
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