Abstract
The present study aimed to investigate whether the perception of still scenes in a virtual environment in congruent versus incongruent condition can be influenced by odors. Ninety healthy participants were divided into three groups, including two experimental virtual reality (VR) environments: a rose garden, an orange basket, and a control condition. In each VR condition, participants were exposed to a rose odor, an orange odor, or no odor, resulting in congruent, incongruent, and control conditions. Participants were asked to describe (a) the content of the VR scene and rate its overall pleasantness and (b) the smell and to rate its intensity and pleasantness. For each condition, participants were tested twice. During the second test, participants provided ratings and descriptions of the content of the VR scenes without being exposed to odors or VR environments. Virtual scenarios tended to be remembered as more pleasant when presented with congruent odors. Furthermore, participants used more descriptors in congruent scenarios than in incongruent scenarios. Eventually, rose odor appeared to be remembered as more pleasant when presented within congruent scenarios. These findings show that olfactory stimuli in congruent versus incongruent conditions can possibly modulate the perception of the pleasantness of visual scenes but not the memorization.
The earliest known use of the term
So far, VR has been mainly experienced with audiovisual stimuli, and few investigations have been performed using smells as sensory stimuli. Indeed, odors are less present in VR (Craig et al., 2009) than visual, audio, or haptic stimuli (Josman et al., 2008; Rothbaum et al., 2001), although the role of odors as a rich source of information (Barfield & Danas, 1996) is gradually being noticed. According to Chen (2006), “scents are extremely evocative in the virtual world, they can shift attention, add novelty, enhance mental state and add presence” (p. 580). The main aim of adding odors to VR is to intensify the participants’ experience and sensation of presence by including as many senses as possible (Gallace et al., 2012; Huff, 2019). Gallace et al. (2012) observed that increasing the number of senses stimulated in a VR stimulator enhanced a user’s sense of presence, their enjoyment, and memory of the experience. As a matter of fact, some studies have already included olfactory stimuli in virtual environments (e.g., Baus & Bouchard, 2017; Micaroni et al., 2019; Ranasinghe et al., 2018). Their effects have been studied for such specific uses as military training (Vlahos, 2006), firefighter training, and medical diagnosis (Spencer, 2006) or posttraumatic stress disorder treatment (Aiken & Berry, 2015). In a recent study, Hedblom et al. (2019) showed that olfaction has a major impact on the experience of natural environments in VR as compared with visual and auditory senses. Olfaction was also found to modulate ambiguous visual motion perception (Kuang & Zhang, 2014), but still the effects of odors on the perception of virtual scenes need to be better understood (Gallace et al., 2012).
Congruent versus incongruent correspondence of different sensory stimuli is an important part of multisensory interactions. This kind of correspondence is well established to modulate human performance, in that congruent correspondence usually enhances performance (Heilig, 1962; Herz & Cupchik, 1995; Rihm et al., 2014; Schredl et al., 2014; Seo & Hummel, 2011; Seo et al., 2010, 2014) while incongruent impairs it (Niedenthal et al., 2019; Streeter & White, 2011). Congruent versus incongruent design is also used in VR studies on odor effects (Carulli et al., 2016).
In this context, we asked ourselves: Do odors affect the perceived pleasantness of virtual scenes in congruent versus incongruent conditions? Do they influence the memorization of virtual scenes in these conditions? A series of experimental studies led us to believe that smells can effectively modulate the perceived pleasantness and the memorialization of virtual scenes, depending on the congruent and incongruent conditions.
First, the sense of smell is also strongly related to emotions (Haviland-Jones & Wilson, 2008) in the context of new technologies. In a recent study, Braun et al. (2016) showed that the addition of scent significantly modulated the emotional perception of digital images on mobile devices. In turn, emotions are associated with perceived pleasantness (Cabanac, 2002), which can be influenced by congruency (Seo et al., 2014). Second, the sense of smell is related to memory function (Willander & Larsson, 2006; Wilson & Stevenson, 2003), and odor-cued memories have been shown to be more emotional than memories triggered by visual (Herz, 1998; Herz & Schooler, 2002), tactile (Herz, 1998), or musical modalities (El Haj et al., 2018; Herz, 1998). Some studies showed also that odors influence memorization in VR (Dinh et al., 1999; Moore et al., 2015; Tortell et al., 2007), but to the best of our knowledge, no study has so far addressed the question of whether it is the sole presence of a pleasant odor or if it is the congruency with other cues.
What should be additionally considered is that different odors have been demonstrated to influence various human affective behaviors (see Gong et al., 2020). Haehner et al. (2017) showed that the responses to rose and grapefruit tended to be different in male and female subjects, with men consistently presenting unfavorable results in rose-fragranced rooms, whereas they seemed to be positively affected by the grapefruit.
Thus, the present study set out to examine whether different odors can influence the perceived pleasantness and memorization of visual scenes in a virtual environment, for which we chose a 360° setting. This question was tested under different odor-vision VR environments varying in the congruency of the association between the smell and the visual scenes. Considering all of the aforementioned factors, the specific hypotheses that we tested were (a) congruent pleasant odors should render 360° panoramas more pleasant, (b) congruent pleasant odors would enhance the ability to remember visual stimuli presented in synchrony with the odors, and (c) incongruent odors have a disturbing influence on the perception and reduce the ability to remember the panorama.
Materials and Methods
Participants
Ninety healthy volunteers with normal sense of smell were included in the study (age:
The participants were randomly classified under 1 of the 2 experimental groups and 1 control group, with 30 participants per group. Prior to study entry, a normal sense of smell and normal cognitive and affective functions were ascertained using appropriate tests (see later).
In addition, subjective assessment of congruency of the different odor-vision environments was obtained from 17 participants (11 women and 6 men) aged 22 to 35 years old (
Data were collected at the Smell & Taste Clinic of the Department of Otorhinolaryngology of the TU Dresden. The study was performed according to the principles of the Declaration of Helsinki on biomedical research involving human subjects. It was approved by the Ethics Committee at the Medical Faculty of the TU Dresden (approval number: EK236072018). All participants provided written informed consent.
Psychophysical and Cognitive Tests
The “Sniffin’ Sticks” 16-item odor identification test was used to ascertain the participants’ normal olfactory perception (Oleszkiewicz et al., 2019). Here, only normosmic subjects were included (odor identification score of 12 or more). To ascertain normal cognitive function, participants took the Montreal Cognitive Assessment, including on word fluency (Nasreddine et al., 2005). Participants with a score of at least 26 points (out of 30) were included. Participants also received a standardized questionnaire on health status and another questionnaire on the subjective importance of olfaction (Croy et al., 2010) and symptoms of depression (Beck’s Depression Inventory; Beck & Beamesderfer, 1974) to exclude depressed participants, as depression can influence olfaction (Croy et al., 2014).
Experimental Protocol
A simplified experimental protocol is presented in Figure 1.

Simplified experimental protocol.
Pilot Study
First, we conducted a pilot study to investigate the subjective assessment of congruency. Seventeen participants were presented individually with two 360° scenes (a rose garden scene and a supermarket scene with oranges in the foreground) and two odors (rose and orange) in four combinations: The rose scene was presented together with the rose odor and, in the next step, with the orange odor; the same was repeated for the orange scene, that is, it was presented with the rose odor and then with the orange odor. The order of the presentation was random. After each presentation, the participants were asked to assess on a Likert-type scale ranging from –5 to +5 (–5:
The main experiment, conducted after the pilot study, consisted of two experimental sessions separated by an interval of approximately 2 weeks.
First Session
During the first session, participants were invited to take part in a virtual immersion study, where they were asked to wear VR glasses combined with a smartphone. The panoramas were shown using the Google Cardboard app (Google LLC., Mountain View, CA). Presented scenes were based on photographs shown on a 27-inch screen, with a resolution of 2,560 × 1,440 pixels. Participants watched three different three-dimensional 360° scenes, chosen because of their correspondence with the selected odors: (a) a rose garden scene, (b) a supermarket scene with oranges in the foreground, and (c) a neutral control scene (black screen) (see Figure 2A and B).

A and B: Rose garden (on the left) and oranges in supermarket (on the right).
Participants were divided into 3 groups, each consisting of 30 individuals (Group 1: participants aged from 21 to 67,
Combination of the Odors Used With the Visual Scenes.
Each visual virtual panorama was presented for approximately 2 minutes, and olfactory stimuli were concurrently presented bilaterally to the left and right nostrils (with tubing reaching approximately 1 cm into the nose, beyond the nasal valve) using a custom-designed, computer-controlled olfactometer (Sommer et al., 2012). Pulses of stimuli (stimulus duration 2 seconds, interval 2 seconds) embedded in clean air were delivered through Teflon tubing (inner diameter 4 mm, flow rate 2 L/min) to both nostrils. A period of 2 seconds was chosen to resemble everyday odor experience, that is, neither too long nor too short. Participants were allowed to move their head to explore the virtual 360° panorama.
Following the presentation of each of the 3 VR environments, participants responded verbally to the following questions: (a) pleasantness of VR scenarios: How unpleasant or pleasant was the virtual environment on a rating scale of –5 to +5 (–5:
Memory-Recall Session
Approximately 2 weeks after the first session, participants were invited to the lab for a second, memory-recall session. Here, long-term effects of the influence of smells on VR environments were evaluated by asking the participants the exact same five questions asked in Session 1, but without exposing them to either the VR scenes or the smells. Participants were asked about the former session without any explicit reference to congruent or incongruent smells.
Data Processing
The subjective assessment of congruency was measured by Student’s
Results
Subjective Assessment of Congruency—Pilot Study
The subjective assessment of congruency of both scenes was significantly different in the congruent and incongruent condition—orange scene in congruent versus incongruent odor condition:

A: Subjective assessment of congruency in the case of orange odor. B: Subjective assessment of congruency in the case of rose odor.
Pleasantness Ratings of VR Scenarios
Here, we tested whether congruent odors would render 360° panoramas more pleasant and whether incongruent odors would have a disturbing influence on the perception.
Assessment of Pleasantness Ratings of VR Scenarios in the Presence of VR Scenes and Smells
In the first session, for rose odor, a significant effect of VR scenario was observed,

Mean pleasantness of virtual scenarios (±SE) in congruent and incongruent scenarios during Session 1. Asterisks indicate significant differences between conditions (

Mean number of descriptors in congruent and incongruent scenarios (±SE) during Session 1. Asterisks indicate significant differences between conditions (
For orange odor, the congruent and incongruent scenarios were rated as more pleasant than the neutral one—
Assessment of Pleasantness Ratings of VR Scenarios in the Absence of VR Scenes and Smells
In the memory-recall session, similarly to the first session, a significant effect of VR scenario was obtained for the rose odor,
For orange odor, the only difference concerned, again, the congruent and incongruent scenarios versus the neutral scenario, which was rated as less pleasant (post hoc congruent and incongruent vs. neutral
Verbal Descriptions of Scenarios
Here, we tested whether congruent pleasant odors would enhance the ability to remember visual stimuli presented in synchrony with the odors and whether incongruent odors would have a disturbing influence on the ability to remember the panorama.
Assessment of Verbal Descriptions of Scenarios in the Presence of VR Scenes and Smells
In the first session, for rose odor, whereas a significant effect of VR conditions was observed,
For orange odor, however, a significant effect of VR scenario was observed,
Assessment of Verbal Descriptions of Scenarios in the Absence of VR Scenes and Smells
In the memory-recall session, despite significant effects of VR scenarios for both orange,
Use of Verbal Descriptors in the Two Sessions
Here, we investigated whether the two sessions (Session 1 that included the VR scenes and smells and the memory-recall session that did not include these elements) would result in different number of verbal descriptors for individual odors. With regard to the number of verbal descriptors used in Sessions 1 and 2, some differences were found between different odor conditions, although on a trend level only—main effect of odor condition,
The same result was obtained for the incongruent condition, in which the use of orange odor produced more descriptors in Session 1 compared with the memory-recall session—main effect for odor condition:

Mean difference (±SE) between verbal descriptors used in the two sessions in congruent, incongruent, and no-odor scenarios.
Bayesian Statistics—Use of Verbal Descriptors in Two Sessions
Bayesian analyses provided evidence for the null hypothesis, indicating that no effect of odor was found on memorizing more descriptors of a VR environment, separately for different VR conditions (
Odor Perception
Here, we additionally investigated whether individual odors would be perceived as more pleasant in congruent scenarios compared with incongruent scenarios.
Assessment of Odor Perception in the Presence of VR Scenes and Odors
In the first session, there were no differences in perceived pleasantness for rose or for orange odor between congruent and incongruent odor conditions—rose, main effect of VR scenario:
Assessment of Odor Perception in the Absence of VR Scenes and Smells
In the memory-recall session, the rose odor was rated as significantly more pleasant in the congruent VR scenario than in the incongruent situation—main effect of VR scenario:

Mean pleasantness of odors when presented within congruent/incongruent/neutral scenarios (±SE). Asterisks indicate significant differences between conditions (
Interestingly, when asked whether any odor was perceived, the control group showed a high frequency of errors in identifying the nonexistent odor. In 51% of the cases, participants recognized a smell although no odor was given. In 67% of the wrong answers, participants imagined smelling the odor that would have been congruent to the visual content.
Discussion
The results showed that odors appear to influence the perception of pleasantness of visual contents, depending on odor used and whether the odor and the visual content are congruent or incongruent. The inclusion of a positive odor was generally perceived as more pleasant than being exposed to no odor. Specifically, in the case of rose odor, the VR scenario in both sessions tended to be rated as more pleasant in congruent condition than in incongruent condition, while for orange odor, this effect was not found. Furthermore, more verbal items were used to describe the VR scenario in congruent than in incongruent odor conditions, but only in the case of orange odor and in the first session. Regarding both congruent and incongruent condition, the use of all three odor conditions resulted in more descriptors in Session 1 compared with the memory-recall session. Regarding odor perception, in the memory-recall session, rose was perceived as significantly more pleasant in the congruent VR scenario than in the incongruent one. Concerning verbal descriptors, the control group showed a high frequency of errors in identifying the nonexistent odor. However, odors did not influence the memorization of the visual virtual environment.
Odors have been well established to modify attractiveness or aversion (Dematte et al., 2007; Locke & Grimm, 1949). This effect was found to depend also on congruency. For example, odors were found to facilitate perception when presented with associated colors (Dematte et al., 2006), enhance visual attention to congruent objects (Seo et al., 2010), and during binocular rivalry (Zhou et al., 2010), increase the salience of matching images during attentional blink (Robinson et al., 2013), facilitate visual search of that image without the mediation of visual imagery (Chen et al., 2013), and fasten reaction time versus these objects (Seigneuric et al., 2010).
In line with these studies, our results indicate that details from VR environments were described as more pleasant when congruent odors were used, and this effect was repeated in both sessions, although for only the rose odor. This result should, however, be discussed carefully as it was found on a trend level only. This suggests that odors possibly modulate the valence of visual impressions and is in accordance with the stated hypothesis concerning the effect of congruent odors on perceived pleasantness of the VR scenario. Similarly, a number of effects related to congruency were also found among other investigated components, even though these effects did not consistently appear in both sessions. More verbal items were used to describe the VR scenario in congruent odor condition compared with incongruent odor condition but only in the case of orange odor and in the first session. Similarly, in terms of odor perception, rose was perceived as significantly more pleasant in the congruent VR scenario than in the incongruent one but only in the memory-recall session.
In this context, it remains unclear why, in the experiment, the effects of the two odors, orange and rose, were different when used in congruent or incongruent situations. For rose odor in both sessions, the VR scenario tended to be rated as more pleasant in the congruent than in the incongruent condition, but this effect was not found for orange odor. Furthermore, rose odor in the memory-recall session was perceived as significantly more pleasant in the congruent VR scenario than in the incongruent one, but this effect was much weaker for orange odor. Some studies have shown similar disparate effects of odors with different behavioral effects of orange compared with rose odor. Haehner et al. (2017) showed that women were more positively affected by rose odor than men, who in turn appeared to be positively affected by the odor of grapefruit. This variety can be caused by the difference in sex, and in the present study by individual odor preferences which are well-known to be strongly linked to individual experience (Herz, 2006).
On the other hand, no effect of congruent versus incongruent situation or odor condition was noticed on memorizing more descriptors of VR environments, since in each case more descriptors were memorized in the first compared with the memory-recall session. This appears to be surprising in the context of studies that found odors could impact memory (Willander & Larsson, 2006; Wilson & Stevenson, 2003), also in VR (Dinh et al., 1999; Moore et al., 2015; Tortell et al., 2007). However, it should be noted that the effect on memorizing appears to depend on several conditions, such as when the odor is presented (Tortell et al., 2007; see Smith, 2019 for review) and does not always result in an increase in remembered details (Ghinea & Ademoye, 2009). Future studies should further examine this topic.
Even without olfactory stimuli, the imagined odor produced a score of 4.86 out of 10 in intensity. The intensity was less in comparison to the ratings of the rose and orange odors. Still, it indicates that participants were convinced that they smelled a light odor. The perception of nonexistent odors is called “phantom smell” or “phantosmia” (Hong et al., 2012, p. 27). Hence, results from the current study indicate that VR environments might also induce phantom smells, although their intensity was low. A reason for the indication of odor phantoms can be the expectation induced by the setting. Since the participants knew that the study was about olfaction and that odors could have been presented, the participants might have been convinced of their olfactory percepts (Gottfried & Dolan, 2003).
It remains open whether the effect of odors can also be experienced for other media, for example, when listening to music or reading a book. While converse relationships have been explored, for example, by finding that sounds can change the taste of wine (Spence & Wang, 2015), the effect of odors on sounds still needs to be further investigated. At the same time, Porada et al. (2019) showed that cross-modal object information, consisting of odors, videos, and sounds, caused an increase in human posterior piriform cortex activity and resulted in an increased neural response to the odor object. This finding underlines the importance of cross-modal sensory stimulation. Future experiments may need to look into the effect of odors on the recollection of situations, for example, when listening to an opera, a pop concert, or when reading an ebook.
The present study is not free from limitations. As Spence et al. (2017) noticed, the possibility of presenting different scents through VR is limited due to technical, biological, and psychological reasons, such as a tendency to attribute attention to one of the other senses such as vision. As a matter of fact, there is plenty of evidence of visual dominance (Spence et al., 2017) that may also cause people not to always realize the mismatch between olfactory and visual materials. Furthermore, the majority of the present results was not consistently repeated within sessions or was present on a trend level only, indicating that they should be discussed carefully. Eventually, a black screen should not be used in the future studies as a control condition because the visual information from a black screen is by definition poorer than the visual information from an image, in this case, of a rose garden or an orange market. Therefore, it is not surprising that watching a black screen results in a fewer number of verbal descriptors.
Overall, results of the present study indicated that odors presented in congruent and incongruent conditions possibly modulate the pleasantness of VR scenarios but do not make them more memorable. The questions remain as to whether this effect is related to the odorous stimulation itself, regardless of what odor is being used, or to the familiarity with or the pleasantness of the odor.
Footnotes
Acknowledgement
The authors would like to thank Dr. Bernhard Fischer for valuable discussions.
Declaration of Conflicting Interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: Open Access Funding by the Publication Fund of the TU Dresden.
