Abstract
The technological advancements and the rise of online gaming have given birth to a ‘new’ crime, that is, the crime of money laundering through virtual worlds with the use of gaming currency. However, the current European anti-money laundering (AML) regime is incapable of addressing it. The unique environment from virtual worlds renders the traditional notions and definitions about money laundering obsolete and requires from the European Union legislator to take steps towards a more technologized idea of money in order to fight this crime. Nevertheless, the effort for a more contemporary approach of money laundering, and the insertion of gaming currency, in the AML regime is inextricably linked to the comprehension of the present threat from virtual worlds.
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