Abstract
Effective coach decision-making is important for achieving success in sport, with the decisions made by coaches during matches having a major influence on match outcome. However, to date there has been minimal research investigating the cognitive decision-making processes of coaches during dynamic match play. The current study aimed to investigate the factors that influence the decision-making process of high-level football coaches during dynamic moments in football matches. We applied the critical decision method to assess the decision-making process of 11 high-level football coaches across two football match scenarios 1.a Send off, and 2. Chasing the game. Data was thematically analysed and coded to the perceptual cycle model which is a model of decision-making whereby information available in the world activates decision-maker schemata resulting in an action in a cyclical nature. The results indicate that decision-making processes differ based upon situational constraints. In the Send off scenario, participants relied on mental models and schemata rather than information taken from the match to select a course of action. In contrast, in the Chasing the game scenario, participants tended to use information from the match to assess the situation prior to selecting a course of action. The findings have implications for coach education programs, which are discussed.
Introduction
The quality of decision-making is often what separates winners from losers in sport.1,2 Decision-making is broadly defined as the selection of a course of action amongst different options.3,4 Decision-making research in sport has investigated the differences in process and outcomes between novice and expert decision-makers5,6; and has largely focused on the decision-making of athletes, referees, and to a lesser extent, coaches.7,8 Given the critical role coaches play in match outcomes, 9 understanding coach decision making during matches and the factors influencing coaching decisions and decision quality is critical.10–12
Sports coaching can be considered a continual process of decision-making to handle the varied tasks.13–15 For some tasks such as developing pedagogy associated with player training and development coaches can spend time comparing and contrasting to select the best option to satisfy their goals.16,17 However, they are also faced with dynamic and changing circumstances which require decisions to be made quickly and without time to consider several options.16,17 For example, coaches engage in thorough planning prior to the season regarding player development and selection strategies, however, during the season coaches must be adaptable to changes and alter decisions to support their goals.18,19 During matches coaches are faced with uncertainty and dynamic moments which require an effective response, which cannot be precisely planned for, therefore, it is important to understand the decision-making processes engaged in by coaches.
Classical decision-making theory suggests that options are compared and contrasted to optimise or satisfice a goal.20,21 However, decision makers are often under time pressure which makes this impossible.22,23 The heuristics and biases framework suggests that the decision-making process and option generation is driven by mental shortcuts and the utilisation of a selection of readily available cues. 22 The heuristics and biases framework has been applied to understand and describe the processes which result in deviations from optimal decision.24,25 However, experts are able to select courses of action which not only satisfy the goal condition but result in success more often than chance or random option selection.
The Naturalistic Decision-Making (NDM) framework was developed by Klein and colleagues 25 to describe the decision-making process of experts during time-sensitive and dynamic situations, and been applied across many domains including sport.26–30 Research investigating decision-making by experts in dynamic and uncertain environments suggests that decision makers rarely rely on a comparative process between options but rather on making sense of the situation to enable pattern recognition of similar experiences. 31 This pattern recognition is supported by the mental models of experts. 31 Mental models refer to the expert's beliefs regarding causal relationships of the world and direct their mental simulations of events to determine the plausibility of a course of action to satisfy the situation. 31 Mental models of experts are thought to be more sophisticated than novices due to the extensive domain experience associated with expertise which is developed through experience and feedback from similar situations.31,32 It is therefore, important to understand the processes engaged in by experts to which facilitate this type of decision-making.
Neisser's 33 Perceptual Cycle Model (PCM) has been applied to understand NDM. 34 The PCM has three components which include ‘World’ (information available in the environment to make decisions), ‘Schema’ (the cognitive structures and prior experience of the decision-maker), and ‘Action and exploration’ (the potential actions available to the decision-maker including information-seeking to confirm decisions) which interact to select a course of action (see Figure 1.). 32 The PCM considers decision-making as a schema driven process whereby schemata direct individual's interaction within the environment (e.g., information seeking), perception, course of action selection, and action. 33 PCM emphasises the critical role of expertise and past experience of similar situations in driving the decision-making process.

The perceptual cycle model.
Research has investigated the decision-making of coaches across several aspects of their roles.10,35–37 For example, research has examined the factors and processes associated with a coach's decision to select specific players, 35 or how coaches design pedagogy and development opportunities for athletes.16,38 These decisions are often made under organisational pressure with changing constraints which requires adaptive decision-making, however the decision-making process is supported by prior planning and overarching organisational goals. 17 Decisions such as talent selection provide opportunities for coaches to engage in an analytical decision-making process where options are compared and contrasted to determine the most optimal course of action.
Understanding the decision-making process of expert football coaches during non-routine situations can inform the development of methods and strategies to support and enhance decision-making. Whilst research has examined the decision-making of coaches related to several important components of coaching (e.g., talent identification, team selection, matchday organisation).10,35–37 there is limited research which examines the processes and factors which influence their decision-making during matches. During matches, coaches are faced with dynamic and non-routine moments and are able to intervene through implementing changes, for example, substitutions, playing styles, and formation changes. These decisions allow the team and players to adapt to and overcome the challenges they face during matches. Therefore, understanding how expert coaches make decisions during time-pressured and dynamic moments is crucial for improving coaches, teams, and subsequently clubs. The aim of this study is to identify factors which influence the decision-making of high-level football coaches during dynamic and uncertain events during matches, through the lens of NDM.
Method
Study design
This qualitative study was designed to investigate the decision-making processes of football coaches during non-routine match scenarios. The work of Klein and Colleagues (1989) 39 identified that examining decision-making in dynamic and naturalistic environments had significant barriers, including the inability to access expert decision-makers during decision-making moments. To overcome this issue the application of a cognitive task analysis method, the critical decision method (CDM) will be applied to this study. The CDM is derived from Flanagan's (1954) 40 critical incident technique and is a semi-structured interview technique which aims to elicit the tacit knowledge used by experts when making decisions during time-sensitive and dynamic situations.39,41 The CDM has been applied to a wide range of domains including sport. 29 Whilst, there are known issues associated with recall due to memory alteration and decay. 41 However, the strength of the CDM is that it examines events that have occurred and does not require individuals to respond to artificial situations which do not have the contextual depth faced by decision makers in the real word. 39
The CDM was applied to obtain data through one-on-one interviews with football coaches via video conferencing software (Zoom). Two predetermined football match scenarios were used which required coaches to talk though their decision-making process during the interviews based on their recall of similar situations that they had been involved in. The study was approved by the Human Research Ethics Committee of the University of the Sunshine Coast (S211582).
Participants
A purposive sampling approach was used to recruit participants. To be eligible for the study, participants were required to hold a B, A, or Pro qualification from any FIFA confederation (see Table 1). Eleven coaches fitting this criterion volunteered to participate in the study. All participants were male, and most had received their coaching certification through the Asian confederation despite invitations being sent to a diverse range of coaches, from different confederations. Whilst accreditations across confederations are not always recognised, all coaching qualifications require significant coursework and practical experience of coaching, which is why this was considered a measure of coaching expertise. The number of participants was considered adequate when compared to other applications of the CDM.42–44 The mean age of the participants was 37.7 years (range = 29–57; SD = 8.0). The mean experience of the participants was 15.09 years (range = 6–25; SD = 5.66) Participants were employed in roles including head coaches, assistant coaches, technical directors, Skill Acquisition Phase (SAP) directors, analysts, and coach educator positions.
Materials
A demographic questionnaire was used to obtain relevant information regarding participants and their coaching experience. As recommended by Klein & Armstrong 41 the CDM interview probes were modified to support appropriate data collection in the current context of football. The probes included were derived from Klein and Colleague's 36 original work and Blandford & Wong's 45 probes (see Table 2). The video conferencing software Zoom was used to conduct and record interviews with participants. Microsoft's Word was used to transcribe interviews. The transcribed interviews were analysed using the qualitative analysis software Nvivo 20.
Participant coaching experience and accreditation.
Note. AFC: Asian Football Confederation; FFA: Football Federation Australia; UEFA: Union of European Football Associations; *Coaches did not indicate the confederation of their accreditation.
Scenario descriptions.
Procedure
At the commencement of the interview, participants were given an overview of the study and its aims, following which they were presented with the two scenarios that formed the basis for the CDM interviews (see Table 2).
The two scenarios were designed by the research team based upon their own experiences playing and coaching. The two scenarios were selected as they represent critical in-match incidents which an effective response requires a coach to undertake a decision-making and course of action selection process opposed to inaction or ‘continuing with the plan’. Participants were briefed on the theoretical basis of the study (CDM) and were given an opportunity to ask further questions. Each scenario was explained to participants and they were then asked to think of a specific instance where they had experienced each scenario as a head coach prior to participating in the interview. Once participants had identified a relevant scenario, they participated in a CDM interview with the first author taking the role of interviewer and the participant the interviewee. Due to time constraints, the participants identified the most relevant decision point associated with scenario, opposed to recounting the entire match and identifying all decisions which occurred during the match. The CDM interview was then conducted using four sweeps designed to elicit a deeper understanding of the incident and allow the participant to immerse themselves within the event to determine the processes involved with their decision.
Sweep 1: Incident identification, selection, and elicitation. Prior to the interview participants were asked to select an instance when they were coaching for the two study scenarios. Incidents were assessed for suitability before the interview began proper. Participants were asked to select the main decision related to the scenario presented, such deciding to make a tactical change, or deciding to make a substitution.
Sweep 2: Timeline verification and decision point identification. Participants gave an overview of the matches that were selected to provide context. Participants then explained the main decision that was made related to the scenario. Unlike typical CDM interviews, only a single decision point was examined for each scenario. This procedure was selected to allow for an in-depth investigation of specific decision-points and the factors which influence decision-making.
Sweep 3: Deep probes. A series of cognitive probes were used to elicit information regarding the various cognitive processes and variables that influenced the decision (see Table 3).
Definitions and examples of key findings.
Emotional regulation was identified in the Send off scenario only.
Sweep 4: Hypotheticals. (what if…?). The last sweep included hypotheticals where the participants were encouraged to consider whether or how different circumstances may impact upon the decision under scrutiny.
Data analysis
Following the interviews, the transcripts and audio files were downloaded from Zoom. All transcripts were reviewed and edited while re-watching the recorded interviews in full to ensure accuracy and clarity of the data. Edited transcripts were uploaded to NVivo 12 for coding. The researchers’ epistemological perspective entailed an interpretive approach as the research aimed to understand how and what coaches used to develop an appropriate course of action during dynamic and non-routine events during matches. 46 Interviews were coded utilising thematic analysis to develop themes based upon the data. 47 Implementing a method such as thematic analysis allows for flexibility when analysing and interpreting qualitative data.48,49 The approach to developing themes followed the processes outlined by Braun and Clarke 47 whilst also being guided by the theoretical underpinnings of the PCM to support the identification of relevant cues, mental strategies and actions utilised by coaches to make decisions during games. Participant dialogue was chunked at each probe and new dialogue began once the next probe was asked by the interviewer this allowed the entire response of the participant to be analysed together. In line with previous research, 49 within each chunk of dialogue mutliple codes were developed from the responses. Through the coding process themes were developed which were associated with the coaches decision-making. The themes were then applied to the PCM framework and placed within World, Schema, or Exploration and Action (see Table 3 for examples of coded responses). The World aspect of the PCM was characterised as the information available to coaches during the match. Schema referred to both cognitive processes engaged in regarding sense-making of the information obtained in World, alongside the mental models held by coaches related to football. Lastly, Action and Exploration covered specific cognitive and physical behaviours engaged in by the coaches in support of the decision-making process.
Inter-rater reliability
All interviews were coded by one member of the research team. To ensure that coaches’ statements were not misinterpreted a second member of the research team coded 10% of the data, any disagreements regarding the coding were discussed until consensus was achieved.
Results
A total of 21 scenarios (Send off n = 10; Chasing the game n = 11) were examined during 11 CDM interviews. Interviews ranged from 47–135 min in duration (mean 95 min, SD = 25 min). One participant had not experienced the Send off scenario as a coach and was only interviewed for the Chasing the game scenario, which lasted for a duration of 47-min. The interviews involved decisions made from across a range of age levels (youth to senior football) and playing levels (community level to professional and international football).
The participants reported coaching decisions related to player substitutions, formation changes, and changes to style of play. The themes developed from the data were mapped onto the three components of the PCM (World, Schema and, Action and Exploration; see Table 4). The proportion of references coded to the three PCM themes can be seen in Figure 2. Five themes were developed through the analysis which related to the World component. This theme describes the specific cues which participants attended to during matches to develop a course of action. Four subthemes were developed which related to Schema. This theme describes the coaches’ perceptions of the cognitive processes and mental models utilised by coaches during decision-making during matches. Four themes were developed under Action and Exploration for both scenarios. Emotional regulation was only developed within the Send off scenario (see Figure 3). Overall, the analysis developed and identified a wide range of factors which influence the decision-making process of football coaches (see Figures 3 and 4).

Proportion of references coded to perceptual cycle model. The figure indicates the percentage of references coded to each theme from the PCM across the two scenarios.

PCM themes for the send off scenario (red card).

PCM themes for chasing the game.
Discussion
The aim of this study was to identify factors which influence the decision-making of expert football coaches during dynamic and non-routine events during matches, through the perspective of NDM. The current findings produced insights into situations when in-game decision-making process of high-level football coaches are required. The findings suggest that during matches, participants spent their time assessing the match to diagnose and identify relevant cues in the environment. The cues identified were typically combined with mental models to develop an appropriate course of action.
Coaches’ decision-making in dynamic moments
The results identified that participants employed different decision-making strategies when compared across the two scenarios. The red card scenario required participants to restructure the team formation and tactics under high time pressure, limiting the amount of time available to develop a thorough and detailed plan of action. Whereas, in the Chasing the game scenario, the participants reported being afforded more time to implement a course of action around tactical substitutions and formation changes. A key finding was the difference between the proportion of schemata used during the decision-making process across the two scenarios. During the Send off scenario the participants ostensibly utilised a higher proportion of schemata compared to Chasing the game.
The Send off scenario represented a challenging moment given the impact on play, as the team is forced to play with a player less for the reminder of the match. 50 In line with NDM theory, the high level of coaching experience and previous experiences in football likely enabled them to select their relevant course of action. 51 This was evident in the higher proportion of the sub codes ‘Mental models’ (i.e., player attributes) and ‘Experiences and prior learning’ (i.e., playing experience, coach education) in the Send off scenario compared to the Chasing the game scenario. One interpretation of this finding regarding rapid decision-making could possibly indicate the presence of pattern-matching decision-making processes in football coaches. Based on the current findings, a recommendation for coaching education could be the inclusion of training for planning for events which force decisions under time constraints for example, red cards or injuries to key players.
Whilst there is an ultimate time pressure in football, as matches last 90-min, in Chasing the game participants typically were able to engage in more perceptual exploration and action to develop a comprehensive course of action. For example, coaches reported identifying relevant cues such as opposition attributes to support the development of a course of action. The findings highlight the role of situational assessment in decision-making, evidenced by the higher proportion of the subcode ‘situation assessment’ in Chasing the game. Similar to previous findings, an initial course of action was generated, however prior to the implementation of this course of action situational assessment continued as a form of diagnosing the situation. 52 This continual situational assessment allowed participants to potentially alter their pre-selected course of action if new information (i.e., opposition scoring a goal) was obtained.
A unique sub-theme was identified in the Send off scenario that was absent in the Chasing the game scenario ‘emotional regulation’, which referred to the behaviours engaged in by participants to calm down and refocus on the match after their player had been sent off. Whilst this was only referenced three times it has important implications for coaches’ decision-making. Given the impact a red card has on a football match it is likely to evoke negative emotions. 50 Previous research has found that the emotional salience experienced during a decision point may negatively influence the decision-making process resulting in an undesirable outcome.5,53 The findings showed that participants experienced a range of negative emotions or emotional states such as helplessness, frustration, disappointment and stress, however the findings indicate that they were cognisant to manage and regulate these negative emotions. This finding has implications for coach education also, as coaches must first be able to recognise the presence of these negative emotions and secondly, regulate the emotions quickly to refocus on the match.
The current findings appear consistent with previous NDM research in sport. There are several implications that should be explored related to the current results. The Send off scenario emphasised the importance of schemata and previous experience, therefore, coaches need to be exposed to large quantities of football activity to support the development of appropriate schemata for critical scenarios. This may be achieved through scenario-based training, 54 or simulation which is being used in sport to improve decision-making of athletes. 55 The findings of the Chasing the game scenario also have implications regarding training for improving the skills involved in situation assessment and the ability to alter potential courses of action. For example, the cues reported by participants in the present study could form a template outlining what cues coaches should look for when faced with the task of Chasing a game. Whilst differences emerged between the scenarios, it is important to consider the similarities between scenarios. Many factors were consistent across both scenarios. These findings merit comment regarding their implications for decision-making in dynamic contexts.
Participants reported attending to different types of cues across scenarios for example attention was typically directed at the opposition during the Send off scenario. Whereas when Chasing a game attention was directed at their own players. The participants reported that prior to a red card, their teams were typically struggling in the match which would activate an expectancy of the situation. A possible explanation for this finding is the influence of schemata on attention during these dynamic decision points. 33 Previous research suggests schemata allows decision-makers to engage in a top-down process to identify relevant cues. 34
A key component of NDM is the development of schemata which produces appropriate expectancies. 31 The current analysis identified evidence of coaches’ use of expectancies to develop a course of action. Participants reported analysing the situation, for example, how the opposition defence were playing and applied various schemata to assess the workability of a course of action. This process may be explained by the process of PCM wherein world information activates schemata as a decision-making process. 56 This integration of information with schemata is a key skill required for decision-making in dynamic contexts such as sport. 57 This finding further supports the notion of the importance of well-developed schemata and its role in decision-making in dynamic contexts.
Impediments to decision-making
The participants possessed expertise within football coaching which may allow for quick and appropriate decision-making in matches. However, several factors were reported as impeding this process. Participants reported previously having access to live data or footage to assist in decision-making, for example, when live data such as field positions or video replays were unavailable this was viewed as a hinderance to their decision-making process. Previous research in business, 58 firefighting 59 and the military 60 has emphasised the role of accurate mental models and appropriate decision-making. 51 The findings from the present study indicate that coaches could develop erroneous models based upon misinformed analysis. Participants reported engaging in comprehensive analysis of the opposition which typically influenced the training goals of that week. However, when inaccurate information was used, inappropriate expectancies were developed. This finding is consistent with previous research which shows the hampering effect of incongruent information.57,61 In the current study, to minimise the impact of a lack of opposition information, participants reported an emphasis on understanding their own style of play (i.e., game model, player abilities or attributes). These schemata of game models and player abilities or attributes would direct decision-making during the match. This has implications regarding the way coaches can prepare for matches, particularly regarding the amateur level where high-level and accurate data is unavailable for preparation for the game.
Strengths and limitations
The present study had limitations which should be considered. Firstly, the sample was homogenous with only male coaches (despite invitations to female coaches to participate), and seven receiving their coaching accreditation from the same regional confederation (Asian football confederation). Secondly, the adaptation of the CDM interviews did not allow for all of the decision points which occurred during the matches to be analysed and therefore the analysis did not examine the impact of the decision on the match. Whilst the sample lacked coaches across confederations, the participants held the top three qualifications available to coaches in football, indicating their expertise. The moments the coaches identified were not temporally constrained and thus coaches were able to select instances from any time in their coaching experience. Further, whilst the sample lacked gender diversity, future research investigating the decision-making of football coaches should include female coaches. The current study was strengthened through its application of the NDM methods and models to an under-researched area in sports coaching.
Future directions
Future investigations could implement the use of CDM directly after or during matches via concurrent verbal protocols to enhance the naturalistic aspect of the work. Given the small and homogenous sample of the current study, future research in this area should include a larger sample size with greater diversity regarding gender, and level of competition (e.g., youth through to professional). The findings around the importance of schemata also suggest that future research could look to compare the differences between high-level and amateur coaches and experienced and inexperienced coaches to assess the differences in the decision-making process. As football continues to evolve with the integration of live data available to coaches on matchday, further research should consider the implications of such technology on the decision-making of actors particularly coaches during matches. Additionally, the methodology could be applied to a broader range of sports to determine similarities and differences related to the in-game decision-making of coaches. For example, do invasion style sports (e.g., football, rugby, basketball) differ to bat-and-ball sports (e.g., cricket, baseball) regarding the decision-making process of coaches during matches.
Conclusion
This study applied NDM methods and models to the decision-making of high-level football coaches. The study identified a number of factors which influenced the decision-making process of football coaches. First, in high time pressure situations, i.e., a red card, participants relied on mental models and schemata to guide decision making. In contrast, in situations where time pressure was reduced, i.e., Chasing a game, participants used information from the match to assess the situation prior to selecting a course of action. This study provided unique insights into the decision-making of coaches during the dynamic non-routine moments during a match. High-level coaches were able to construct mental models of important game related information and apply information from different modalities to support decision-making. Further research is required to understand the numerous other aspects of decision-making of football coaches during a match, particularly related to the increasing technology insertion in sport.
Footnotes
Acknowledgements
The Authors wish to thank all the participants who volunteered to participate in the study.
Funding
The authors received no financial support for the research, authorship, and/or publication of this article.
Declaration of conflicting interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
