Abstract
Virtual reality (VR) is emerging as a transformative tool in sports training, offering immersive environments to enhance athlete development. This study examines the potential of VR as a supplementary off-ice training method for ice hockey players, focusing on engagement, enjoyment, usability, motivation, and perceived competence. Ice hockey's fast-paced and skill-intensive nature makes innovative tools like VR valuable for addressing logistical challenges while enriching training experiences. Using a cross-over design, 33 ice hockey players participated in both VR and traditional off-ice drills, with their experiences assessed through questionnaires and statistical analysis. Results showed that VR significantly enhances engagement compared to traditional methods. However, traditional drills outperformed VR in usability and perceived competence. No significant differences were observed in enjoyment and motivation between the two modalities. These findings highlight VR's potential as a complementary training tool, particularly for boosting focus and involvement, while underscoring the need for improved usability and alignment with athletes’ skill levels. By bridging psychological insights with practical applications, this study contributes to the understanding of VR in sports training and calls for longitudinal research to explore its impact on performance and skill transfer. This research addresses gaps in the application of VR in team sports, providing a foundation for advancing innovative, adaptable, and engaging training methods in ice hockey and other sports.
Get full access to this article
View all access options for this article.
References
Supplementary Material
Please find the following supplemental material available below.
For Open Access articles published under a Creative Commons License, all supplemental material carries the same license as the article it is associated with.
For non-Open Access articles published, all supplemental material carries a non-exclusive license, and permission requests for re-use of supplemental material or any part of supplemental material shall be sent directly to the copyright owner as specified in the copyright notice associated with the article.
