Abstract
An adaptive force model is proposed to achieve better performance between the accuracy and the speed of cloth simulation in three-dimensional (3D) space. The proposed force model can be expressed with a general mathematical form demonstrated by the distance between the clothing and the human body. This paper defines how a continuous adaptive area can be established with a shape “block”. It is clarified that, within a specific block, a force model is expressed with the gravity of the clothing, the forces of the adjacent blocks and the anti-force of the human body to the block. In this manner, the force model of the desired clothing can be obtained through a general mathematical expression. The simulations and experimental results demonstrate that the acceptable clothing simulation in 3D space can be achieved with higher speed by saving about 20.2% runtime, and the efficiency of the proposed scheme can be verified.
