Abstract
This article explores the construction of power fantasy and posthuman masculinity in the Doom series, mainly Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025). The study argues that the games construct a uniquely embodied fantasy of resilience through fast-paced violence, rhythm-based gameplay, and minimal narrative framing. Drawing on theories of affect, masculinity, and posthuman embodiment, the article positions the Doom Slayer as a symbolic projection of digitally mediated agency and control. Unlike other hypermasculine avatars, the Slayer is characterized by narrative silence, affective opacity, and rhythmic precision: traits that support an affective loop of empowerment. The analysis reframes Doom not merely as gratuitous violence, but as a meaningful response to contemporary cultural anxieties about control, identity, and survival. Ultimately, the games create a playable allegory of posthuman agency, where the human body is rendered obsolete in favor of mechanized flow, tactical immediacy, and emotional resilience amid collapse.
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