Abstract
This article aims to approach the problem of avant-garde digital games by analyzing them as proof of avant-gardes’ vitality and/or their demise. First, it seeks to investigate the presence of avant-garde as a term within contemporary digital game discourses. Second, it focuses on the digital games somewhat inspired by works and practices of avant-gardes and tries to investigate how the presence of avant-gardes within contemporary games may also indicate its demise. To deal with that ambiguous position, the concept of
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